marauder2k7 74638c0f2c Asset data management 1 月之前
..
AI bad9d9b188 final cleanup and fixes 5 月之前
assets 74638c0f2c Asset data management 1 月之前
decal 19822e119a take uv coordinates into account for decal projection box 4 月之前
examples e8ccb3443a try to load shapes during preload 6 月之前
fps 970aba9766 Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu 5 月之前
fx 66f924ebd4 Updates TerrainMaterialAsset to utilize similar macros to everything else 1 月之前
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 月之前
lighting 1741108a5b Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted 1 月之前
physics e8ccb3443a try to load shapes during preload 6 月之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx 9fe13d6a32 sfxEmitter destrctor safties 7 月之前
turret 64da8ab168 non aiturret fixes 6 月之前
vehicles cce40efd35 fix particle glow 2 月之前
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 月之前
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 月之前
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 月之前
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 月之前
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 月之前
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 月之前
accumulationVolume.cpp 73ad92b757 review notes from Az 9 月之前
accumulationVolume.h 73ad92b757 review notes from Az 9 月之前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiClient.h efbe5e90f5 virtuals removed 1 年之前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp 6d36e17d91 added navmesh tester tool 5 月之前
aiPlayer.h cc047cf07f Update aiPlayer.h 5 月之前
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 月之前
camera.h efbe5e90f5 virtuals removed 1 年之前
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 年之前
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 年之前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 月之前
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 年之前
debris.cpp cce40efd35 fix particle glow 2 月之前
debris.h ca1604170d initial commit 7 月之前
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 9 月之前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameMode.cpp 73ad92b757 review notes from Az 9 月之前
gameMode.h 73ad92b757 review notes from Az 9 月之前
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 月之前
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 月之前
groundPlane.cpp f633ef3a3d fill in the validated variables 10 月之前
groundPlane.h efbe5e90f5 virtuals removed 1 年之前
guiMaterialPreview.cpp f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 月之前
guiMaterialPreview.h f3cad0d77e Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does. 5 月之前
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 年之前
guiObjectView.cpp e8ccb3443a try to load shapes during preload 6 月之前
guiObjectView.h e8ccb3443a try to load shapes during preload 6 月之前
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 月之前
item.h efbe5e90f5 virtuals removed 1 年之前
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 月之前
levelInfo.h 73ad92b757 review notes from Az 9 月之前
lightAnimData.cpp fcd2d38deb further validator cleanups 10 月之前
lightAnimData.h f633ef3a3d fill in the validated variables 10 月之前
lightBase.cpp f633ef3a3d fill in the validated variables 10 月之前
lightBase.h efbe5e90f5 virtuals removed 1 年之前
lightDescription.cpp f633ef3a3d fill in the validated variables 10 月之前
lightDescription.h efbe5e90f5 virtuals removed 1 年之前
lightFlareData.cpp 73ad92b757 review notes from Az 9 月之前
lightFlareData.h 73ad92b757 review notes from Az 9 月之前
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 7 月之前
missionArea.h efbe5e90f5 virtuals removed 1 年之前
missionMarker.cpp cbf407bc10 add conditional filter for missionmarker autospawn 2 月之前
missionMarker.h cbf407bc10 add conditional filter for missionmarker autospawn 2 月之前
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 年之前
notesObject.h efbe5e90f5 virtuals removed 1 年之前
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 9 月之前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h efbe5e90f5 virtuals removed 1 年之前
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 月之前
pathCamera.h efbe5e90f5 virtuals removed 1 年之前
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 月之前
pathShape.h efbe5e90f5 virtuals removed 1 年之前
physicalZone.cpp f633ef3a3d fill in the validated variables 10 月之前
physicalZone.h efbe5e90f5 virtuals removed 1 年之前
player.cpp b8e135759f player extendabilty flexpoints 3 月之前
player.h b8e135759f player extendabilty flexpoints 3 月之前
pointLight.cpp f633ef3a3d fill in the validated variables 10 月之前
pointLight.h efbe5e90f5 virtuals removed 1 年之前
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 年之前
portal.h efbe5e90f5 virtuals removed 1 年之前
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 年之前
prefab.h efbe5e90f5 virtuals removed 1 年之前
projectile.cpp cce40efd35 fix particle glow 2 月之前
projectile.h 1949ff9d7b projectile 7 月之前
proximityMine.cpp ca1604170d initial commit 7 月之前
proximityMine.h efbe5e90f5 virtuals removed 1 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp a0bd5dd426 from marauder: sleep threshold work 5 月之前
rigid.h a0bd5dd426 from marauder: sleep threshold work 5 月之前
rigidShape.cpp cce40efd35 fix particle glow 2 月之前
rigidShape.h efbe5e90f5 virtuals removed 1 年之前
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 年之前
shapeBase.cpp cce40efd35 fix particle glow 2 月之前
shapeBase.h ca1604170d initial commit 7 月之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp cce40efd35 fix particle glow 2 月之前
spotLight.cpp f633ef3a3d fill in the validated variables 10 月之前
spotLight.h efbe5e90f5 virtuals removed 1 年之前
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 月之前
staticShape.h efbe5e90f5 virtuals removed 1 年之前
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 月之前
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年之前
tsStatic.cpp 4579f327b4 network reductons 2 月之前
tsStatic.h ca1604170d initial commit 7 月之前
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 年之前
zone.h efbe5e90f5 virtuals removed 1 年之前