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AI
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bad9d9b188
final cleanup and fixes
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5 月之前 |
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assets
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74638c0f2c
Asset data management
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1 月之前 |
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decal
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19822e119a
take uv coordinates into account for decal projection box
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4 月之前 |
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examples
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e8ccb3443a
try to load shapes during preload
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6 月之前 |
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fps
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970aba9766
Fixes design oversight where the general game menu keybind was being overridden due to order of operations issues with an offscreen canvas demoing the options menu
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5 月之前 |
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fx
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66f924ebd4
Updates TerrainMaterialAsset to utilize similar macros to everything else
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1 月之前 |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 月之前 |
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lighting
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1741108a5b
Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted
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1 月之前 |
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physics
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e8ccb3443a
try to load shapes during preload
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6 月之前 |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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7 月之前 |
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turret
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64da8ab168
non aiturret fixes
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6 月之前 |
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vehicles
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cce40efd35
fix particle glow
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2 月之前 |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 月之前 |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 月之前 |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 月之前 |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 月之前 |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 月之前 |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 月之前 |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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9 月之前 |
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accumulationVolume.h
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73ad92b757
review notes from Az
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9 月之前 |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 年之前 |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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aiPlayer.cpp
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6d36e17d91
added navmesh tester tool
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5 月之前 |
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aiPlayer.h
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cc047cf07f
Update aiPlayer.h
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5 月之前 |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 月之前 |
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camera.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 月之前 |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 年之前 |
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debris.cpp
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cce40efd35
fix particle glow
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2 月之前 |
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debris.h
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ca1604170d
initial commit
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7 月之前 |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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9 月之前 |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
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gameMode.cpp
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73ad92b757
review notes from Az
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9 月之前 |
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gameMode.h
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73ad92b757
review notes from Az
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9 月之前 |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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10 月之前 |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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10 月之前 |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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guiMaterialPreview.cpp
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 月之前 |
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guiMaterialPreview.h
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f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
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5 月之前 |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 年之前 |
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guiObjectView.cpp
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e8ccb3443a
try to load shapes during preload
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6 月之前 |
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guiObjectView.h
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e8ccb3443a
try to load shapes during preload
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6 月之前 |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 月之前 |
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item.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 月之前 |
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levelInfo.h
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73ad92b757
review notes from Az
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9 月之前 |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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10 月之前 |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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9 月之前 |
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lightFlareData.h
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73ad92b757
review notes from Az
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9 月之前 |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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7 月之前 |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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missionMarker.cpp
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cbf407bc10
add conditional filter for missionmarker autospawn
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2 月之前 |
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missionMarker.h
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cbf407bc10
add conditional filter for missionmarker autospawn
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2 月之前 |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 年之前 |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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9 月之前 |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年之前 |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 月之前 |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 月之前 |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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player.cpp
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b8e135759f
player extendabilty flexpoints
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3 月之前 |
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player.h
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b8e135759f
player extendabilty flexpoints
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3 月之前 |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 年之前 |
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portal.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 年之前 |
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prefab.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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projectile.cpp
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cce40efd35
fix particle glow
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2 月之前 |
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projectile.h
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1949ff9d7b
projectile
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7 月之前 |
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proximityMine.cpp
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ca1604170d
initial commit
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7 月之前 |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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rigid.cpp
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a0bd5dd426
from marauder: sleep threshold work
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5 月之前 |
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rigid.h
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a0bd5dd426
from marauder: sleep threshold work
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5 月之前 |
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rigidShape.cpp
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cce40efd35
fix particle glow
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2 月之前 |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 年之前 |
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shapeBase.cpp
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cce40efd35
fix particle glow
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2 月之前 |
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shapeBase.h
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ca1604170d
initial commit
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7 月之前 |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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shapeImage.cpp
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cce40efd35
fix particle glow
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2 月之前 |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 月之前 |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 月之前 |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 年之前 |
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tsStatic.cpp
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4579f327b4
network reductons
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2 月之前 |
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tsStatic.h
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ca1604170d
initial commit
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7 月之前 |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 年之前 |
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zone.h
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efbe5e90f5
virtuals removed
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1 年之前 |