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AI
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e489e0cd18
go ahead and allow follow without needing a navmesh
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8 mesi fa |
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assets
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08f52cfa16
add extra checks
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6 mesi fa |
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decal
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ddac695252
unintialized variable cleanups
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7 mesi fa |
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examples
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ca1604170d
initial commit
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6 mesi fa |
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fps
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1918ecfdd6
feedback from az
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6 mesi fa |
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fx
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51f4255c14
explosion and guiobjectview
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6 mesi fa |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesi fa |
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lighting
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b2fe48ab8d
more merge conflicts
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9 mesi fa |
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physics
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2b973abdcf
physics shape and physics debris
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6 mesi fa |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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7 mesi fa |
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turret
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ca1604170d
initial commit
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6 mesi fa |
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vehicles
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ca1604170d
initial commit
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6 mesi fa |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesi fa |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesi fa |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 mesi fa |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 mesi fa |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesi fa |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 mesi fa |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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9 mesi fa |
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accumulationVolume.h
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73ad92b757
review notes from Az
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9 mesi fa |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 anni fa |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 anni fa |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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aiPlayer.cpp
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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aiPlayer.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesi fa |
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camera.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 anni fa |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 anni fa |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 anni fa |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 mesi fa |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 anno fa |
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debris.cpp
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ca1604170d
initial commit
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6 mesi fa |
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debris.h
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ca1604170d
initial commit
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6 mesi fa |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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8 mesi fa |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 anni fa |
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gameMode.cpp
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73ad92b757
review notes from Az
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9 mesi fa |
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gameMode.h
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73ad92b757
review notes from Az
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9 mesi fa |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 mesi fa |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 mesi fa |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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1 anno fa |
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guiMaterialPreview.h
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a92b9d0e2d
code review with az
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1 anno fa |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 anno fa |
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guiObjectView.cpp
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51f4255c14
explosion and guiobjectview
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6 mesi fa |
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guiObjectView.h
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51f4255c14
explosion and guiobjectview
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6 mesi fa |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesi fa |
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item.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 mesi fa |
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levelInfo.h
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73ad92b757
review notes from Az
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9 mesi fa |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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9 mesi fa |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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9 mesi fa |
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lightFlareData.h
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73ad92b757
review notes from Az
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9 mesi fa |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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6 mesi fa |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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missionMarker.cpp
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ca1604170d
initial commit
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6 mesi fa |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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8 mesi fa |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 anni fa |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesi fa |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesi fa |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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player.cpp
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5d641929cf
player and ground cover
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6 mesi fa |
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player.h
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5d641929cf
player and ground cover
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6 mesi fa |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 anni fa |
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portal.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 anno fa |
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prefab.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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projectile.cpp
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1949ff9d7b
projectile
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6 mesi fa |
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projectile.h
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1949ff9d7b
projectile
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6 mesi fa |
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proximityMine.cpp
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ca1604170d
initial commit
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6 mesi fa |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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10 mesi fa |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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rigidShape.cpp
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ca1604170d
initial commit
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6 mesi fa |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 anni fa |
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shapeBase.cpp
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ca1604170d
initial commit
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6 mesi fa |
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shapeBase.h
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ca1604170d
initial commit
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6 mesi fa |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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shapeImage.cpp
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ca1604170d
initial commit
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6 mesi fa |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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10 mesi fa |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesi fa |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 anno fa |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 mesi fa |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 anno fa |
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tsStatic.cpp
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ca1604170d
initial commit
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6 mesi fa |
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tsStatic.h
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ca1604170d
initial commit
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6 mesi fa |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 anni fa |
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zone.h
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efbe5e90f5
virtuals removed
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1 anno fa |