marauder2k7 08f52cfa16 add extra checks 6 mesi fa
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AI e489e0cd18 go ahead and allow follow without needing a navmesh 8 mesi fa
assets 08f52cfa16 add extra checks 6 mesi fa
decal ddac695252 unintialized variable cleanups 7 mesi fa
examples ca1604170d initial commit 6 mesi fa
fps 1918ecfdd6 feedback from az 6 mesi fa
fx 51f4255c14 explosion and guiobjectview 6 mesi fa
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesi fa
lighting b2fe48ab8d more merge conflicts 9 mesi fa
physics 2b973abdcf physics shape and physics debris 6 mesi fa
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anni fa
sfx 9fe13d6a32 sfxEmitter destrctor safties 7 mesi fa
turret ca1604170d initial commit 6 mesi fa
vehicles ca1604170d initial commit 6 mesi fa
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesi fa
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesi fa
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 mesi fa
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 mesi fa
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesi fa
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 mesi fa
accumulationVolume.cpp 73ad92b757 review notes from Az 9 mesi fa
accumulationVolume.h 73ad92b757 review notes from Az 9 mesi fa
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anni fa
aiClient.h efbe5e90f5 virtuals removed 1 anno fa
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anni fa
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 mesi fa
aiPlayer.h efbe5e90f5 virtuals removed 1 anno fa
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesi fa
camera.h efbe5e90f5 virtuals removed 1 anno fa
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 anni fa
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 anni fa
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anni fa
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anni fa
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 mesi fa
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 anno fa
debris.cpp ca1604170d initial commit 6 mesi fa
debris.h ca1604170d initial commit 6 mesi fa
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 mesi fa
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anni fa
gameMode.cpp 73ad92b757 review notes from Az 9 mesi fa
gameMode.h 73ad92b757 review notes from Az 9 mesi fa
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 mesi fa
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 mesi fa
groundPlane.cpp f633ef3a3d fill in the validated variables 10 mesi fa
groundPlane.h efbe5e90f5 virtuals removed 1 anno fa
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 anno fa
guiMaterialPreview.h a92b9d0e2d code review with az 1 anno fa
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 anno fa
guiObjectView.cpp 51f4255c14 explosion and guiobjectview 6 mesi fa
guiObjectView.h 51f4255c14 explosion and guiobjectview 6 mesi fa
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesi fa
item.h efbe5e90f5 virtuals removed 1 anno fa
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 mesi fa
levelInfo.h 73ad92b757 review notes from Az 9 mesi fa
lightAnimData.cpp fcd2d38deb further validator cleanups 9 mesi fa
lightAnimData.h f633ef3a3d fill in the validated variables 10 mesi fa
lightBase.cpp f633ef3a3d fill in the validated variables 10 mesi fa
lightBase.h efbe5e90f5 virtuals removed 1 anno fa
lightDescription.cpp f633ef3a3d fill in the validated variables 10 mesi fa
lightDescription.h efbe5e90f5 virtuals removed 1 anno fa
lightFlareData.cpp 73ad92b757 review notes from Az 9 mesi fa
lightFlareData.h 73ad92b757 review notes from Az 9 mesi fa
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 6 mesi fa
missionArea.h efbe5e90f5 virtuals removed 1 anno fa
missionMarker.cpp ca1604170d initial commit 6 mesi fa
missionMarker.h efbe5e90f5 virtuals removed 1 anno fa
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
notesObject.h efbe5e90f5 virtuals removed 1 anno fa
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 mesi fa
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anni fa
occlusionVolume.h efbe5e90f5 virtuals removed 1 anno fa
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesi fa
pathCamera.h efbe5e90f5 virtuals removed 1 anno fa
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesi fa
pathShape.h efbe5e90f5 virtuals removed 1 anno fa
physicalZone.cpp f633ef3a3d fill in the validated variables 10 mesi fa
physicalZone.h efbe5e90f5 virtuals removed 1 anno fa
player.cpp 5d641929cf player and ground cover 6 mesi fa
player.h 5d641929cf player and ground cover 6 mesi fa
pointLight.cpp f633ef3a3d fill in the validated variables 10 mesi fa
pointLight.h efbe5e90f5 virtuals removed 1 anno fa
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anni fa
portal.h efbe5e90f5 virtuals removed 1 anno fa
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 anno fa
prefab.h efbe5e90f5 virtuals removed 1 anno fa
projectile.cpp 1949ff9d7b projectile 6 mesi fa
projectile.h 1949ff9d7b projectile 6 mesi fa
proximityMine.cpp ca1604170d initial commit 6 mesi fa
proximityMine.h efbe5e90f5 virtuals removed 1 anno fa
resource.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 mesi fa
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
rigidShape.cpp ca1604170d initial commit 6 mesi fa
rigidShape.h efbe5e90f5 virtuals removed 1 anno fa
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anni fa
shapeBase.cpp ca1604170d initial commit 6 mesi fa
shapeBase.h ca1604170d initial commit 6 mesi fa
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
shapeImage.cpp ca1604170d initial commit 6 mesi fa
spotLight.cpp f633ef3a3d fill in the validated variables 10 mesi fa
spotLight.h efbe5e90f5 virtuals removed 1 anno fa
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesi fa
staticShape.h efbe5e90f5 virtuals removed 1 anno fa
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 mesi fa
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 anno fa
tsStatic.cpp ca1604170d initial commit 6 mesi fa
tsStatic.h ca1604170d initial commit 6 mesi fa
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anni fa
zone.h efbe5e90f5 virtuals removed 1 anno fa