Areloch e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 лет назад
..
assets 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 лет назад
components 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
decal 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
examples 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fx 11d9a13c6a Merge pull request #2255 from pacomont/Particles_go_downwind 7 лет назад
gameBase 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
lighting e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 лет назад
physics 900816fcd0 Merge pull request #2186 from rextimmy/physx_3_4 7 лет назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx fbfd3ed8ed clang: constructor initialization order 9 лет назад
systems 57f8549abe Shifted to the static-list arrangement for probe instance tracking to help performance as well as drastically streamline the data submission/material instance flow for probe rendering. 7 лет назад
turret 18edce6b2e Merge pull request #2092 from Azaezel/AIAimpoint 7 лет назад
vehicles f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 лет назад
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume 7 лет назад
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 11 лет назад
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 лет назад
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 лет назад
camera.h fcce9be33c obj-select -- object selection functionality 8 лет назад
cameraSpline.cpp a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 лет назад
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 9 лет назад
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
convexShape.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
convexShape.h bb30de04f7 Merge branch 'development' into ConvexProxies 7 лет назад
debris.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 лет назад
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 лет назад
entity.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
entity.h abe4370c8a Some code cleanup, tweak and optimizations for assets, entities and components. 8 лет назад
gameFunctions.cpp e718841467 Eliminate DefineConsoleFunction 7 лет назад
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles 8 лет назад
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiMaterialPreview.cpp 1c62080f7f cleaned up member::radius 7 лет назад
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiObjectView.cpp 1c62080f7f cleaned up member::radius 7 лет назад
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
item.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 лет назад
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 лет назад
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. 9 лет назад
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightAnimData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightBase.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 лет назад
lightDescription.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 лет назад
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 лет назад
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 лет назад
objectTypes.h 9e65e940d0 lighting single buffer 7 лет назад
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 лет назад
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
player.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
player.h d80f35bb7d layer, and playerControllerComponent shadowvar cleanups 7 лет назад
pointLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
portal.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
prefab.cpp a7107744f3 Merge pull request #2204 from Azaezel/badPrefabEntryHandling 7 лет назад
prefab.h 8dedcf456a Cleanup of export function to remove redundant arg 7 лет назад
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance 7 лет назад
projectile.h c32c9557ab enhanced-projectile 8 лет назад
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint 7 лет назад
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 лет назад
rigid.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigidShape.cpp 77e9f3c6d4 CollisionState membervar clarification 7 лет назад
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeBase.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
shapeBase.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 лет назад
spotLight.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
staticShape.cpp 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
staticShape.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 лет назад
trigger.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 лет назад
tsStatic.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
tsStatic.h 8dedcf456a Cleanup of export function to remove redundant arg 7 лет назад
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
zone.h 7dbfe6994d Engine directory for ticket #1 13 лет назад