Areloch 093f50bd9d Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works). 6 years ago
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T3D e2b194182c Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes. 6 years ago
afx 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
app cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 years ago
assets 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
cinterface 870ee9fb5b Integrate new CInterface into the engine-console 7 years ago
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
console 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
core 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
environment 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
forest 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
gfx 093f50bd9d Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works). 6 years ago
gui 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
lighting 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 years ago
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 years ago
materials 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 years ago
math 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
module 870ee9fb5b Integrate new CInterface into the engine-console 7 years ago
navigation 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
persistence cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 years ago
platform 644f4071ed Merge pull request #2246 from lukaspj/update-cinterface 7 years ago
platformMac ae1f5a3c89 Update the CInterface 7 years ago
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 years ago
platformSDL 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 years ago
platformWin32 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
platformX86UNIX 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
postFx 87e9d3edbd Correct stateblock settings to display probes more correctly without crushing other forward elements. 6 years ago
renderInstance 404cb929c1 we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance 6 years ago
scene 70d85d2241 Begun hook-in of skylight into array 6 years ago
sfx 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
shaderGen 9597014bc2 resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type 6 years ago
sim 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
sqlite 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 years ago
terrain 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 years ago
ts 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 years ago
util 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 years ago
windowManager 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 years ago
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 years ago
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 years ago