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T3D
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e2b194182c
Undid debug work, shifted logic over entirely to utilize the updateTexture methods. Refactored probe init'ing so they'll load correctly without nudging, properly sequestered skylights from the probe array and updated the shader to contain az's changes as well as skylight and probe array changes.
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6 years ago |
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afx
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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app
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 years ago |
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assets
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 years ago |
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collision
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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console
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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core
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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environment
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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forest
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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gfx
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093f50bd9d
Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works).
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6 years ago |
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gui
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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lighting
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 years ago |
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materials
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
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math
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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module
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 years ago |
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navigation
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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persistence
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 years ago |
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platform
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644f4071ed
Merge pull request #2246 from lukaspj/update-cinterface
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7 years ago |
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platformMac
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ae1f5a3c89
Update the CInterface
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7 years ago |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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platformSDL
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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platformWin32
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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platformX86UNIX
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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postFx
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87e9d3edbd
Correct stateblock settings to display probes more correctly without crushing other forward elements.
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6 years ago |
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renderInstance
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404cb929c1
we likely don't want to be overwriting that set of cubemap array registers for every forward lit object instance
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6 years ago |
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scene
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70d85d2241
Begun hook-in of skylight into array
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6 years ago |
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sfx
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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shaderGen
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9597014bc2
resource count and type sync with the computeForwardProbes call-insertion for shadergen. probly going to need to cook up a cubearray type
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6 years ago |
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sim
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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sqlite
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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terrain
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 years ago |
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ts
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 years ago |
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util
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 years ago |
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windowManager
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2abdef7459
Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights)
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7 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |