Areloch 093f50bd9d Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works). 6 лет назад
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D3D11 1627cbabe6 ongoing WIP to sort out init'ing issues as well as correcting values so the probes actually correctly update data into the arrays 6 лет назад
Null 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 лет назад
bitmap 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 лет назад
gl 093f50bd9d Make the gl cubemap array init that takes a pointer list of cubemaps actually have parity to the updateTexture gl calls(aka, actually works). 6 лет назад
sim d484a1a46e apply consistent colorspace to cubemaps 7 лет назад
util edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
video 76908eae3c Eliminate DefineConsoleMethod 7 лет назад
gFont.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
gFont.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
genericConstBuffer.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxAdapter.h 212ac36cc1 Tidy up indentation in openvr changes 9 лет назад
gfxCardProfile.cpp edd1e0a270 Removes Direct3D9 functionality. 8 лет назад
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) 7 лет назад
gfxCubemap.h 26471aaa77 WIP of timmy's changes merged in. Not properly initializing the probes/array slots just yet. 6 лет назад
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDevice.cpp b9c2db28e4 enhanced stage check 6 лет назад
gfxDevice.h ab10cc0c87 timmy merge work 7 лет назад
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxDrawUtil.cpp 727dbbfd8d rolled in more of https://github.com/GarageGames/Torque3D/pull/2315 + set the mProbeShapeType(s) for the two derivative classes 6 лет назад
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. 7 лет назад
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. 7 лет назад
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxFence.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxFontRenderBatcher.cpp 212ac36cc1 Tidy up indentation in openvr changes 9 лет назад
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxFormatUtils.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 лет назад
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 лет назад
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 лет назад
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support 9 лет назад
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions 9 лет назад
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxStringEnumTranslate.cpp d8eef376c8 Adds missing GFX Texture format strings 8 лет назад
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 лет назад
gfxStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. 7 лет назад
gfxTextureHandle.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
gfxTextureHandle.h b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
gfxTextureManager.cpp b4a1d18f42 Core implementation of Physical Based Rendering. 7 лет назад
gfxTextureManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. 12 лет назад
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
gfxVertexBuffer.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxVertexColor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
gfxVertexFormat.cpp 15f67015d3 Reordering initialization methods #1912 8 лет назад
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 лет назад
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 лет назад
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 лет назад
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 лет назад