Areloch 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) преди 7 години
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glsl b19a4b22c8 Implementation of reflection and skylight probes. преди 7 години
hlsl 9e65e940d0 lighting single buffer преди 7 години
advancedLightBinManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) преди 7 години
advancedLightBinManager.h ab10cc0c87 timmy merge work преди 7 години
advancedLightBufferConditioner.cpp dd08fd2e7d Add OpenGL support. преди 11 години
advancedLightBufferConditioner.h 7dbfe6994d Engine directory for ticket #1 преди 13 години
advancedLightManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR преди 7 години
advancedLightManager.h 37b0ec68f7 Fixes linker errors when Basic Lighting is removed преди 8 години
advancedLightingFeatures.cpp b19a4b22c8 Implementation of reflection and skylight probes. преди 7 години
advancedLightingFeatures.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. преди 8 години