Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX vor 5 Jahren
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extended 212ac36cc1 Tidy up indentation in openvr changes vor 9 Jahren
hifi 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
std 66cc6fb9d1 Removes current implement of shadow caching vor 6 Jahren
gameBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX vor 5 Jahren
gameBase.h c082f13b71 missing extract bit vor 6 Jahren
gameConnection.cpp 66cc6fb9d1 Removes current implement of shadow caching vor 6 Jahren
gameConnection.h b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles vor 8 Jahren
gameConnectionEvents.cpp 64d1b06866 db-cache -- implementation of datablock caching system. vor 8 Jahren
gameConnectionEvents.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
gameProcess.cpp e718841467 Eliminate DefineConsoleFunction vor 7 Jahren
gameProcess.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
moveList.cpp fabd5864fa uninitialized variables-t3d vor 5 Jahren
moveList.h 35374f939e ExtendedMove class and support vor 13 Jahren
moveManager.cpp a35d788fcc Fix for Issue #1415Move::Move() is not properly initializing bool trigger[MaxTriggerKeys]; vor 10 Jahren
moveManager.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. vor 9 Jahren
processList.cpp 66cc6fb9d1 Removes current implement of shadow caching vor 6 Jahren
processList.h 8c65467697 process-order -- code to help positioning of objects in the process lists. vor 8 Jahren
tickCache.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
tickCache.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren