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assets
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7405453123
Fixes issue where it would try and load a SIS file even if it doesnt exist
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před 5 roky |
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decal
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820cd5cb10
crashfix: decal report when missing the DB entry was malformed
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před 5 roky |
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examples
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654fc29dc2
bounds to mBounds conflict avoidance
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před 7 roky |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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fx
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7c9d2f3ca2
groundcover requested augs
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před 5 roky |
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gameBase
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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před 5 roky |
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lighting
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4043015d2d
adress #205
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před 5 roky |
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physics
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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sfx
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
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turret
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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vehicles
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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Scene.cpp
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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před 5 roky |
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Scene.h
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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před 5 roky |
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accumulationVolume.cpp
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1e65a01cf9
shadowvar cleanups for scattersky and accumulationVolume
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před 7 roky |
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accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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před 11 roky |
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aiClient.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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před 7 roky |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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před 11 roky |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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před 7 roky |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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aiPlayer.cpp
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1619b7cd23
from practicing: aiplayer onstuck correction
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před 5 roky |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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před 8 roky |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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před 8 roky |
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camera.h
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fcce9be33c
obj-select -- object selection functionality
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před 8 roky |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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cameraSpline.h
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a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
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před 9 roky |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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před 9 roky |
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convexShape.cpp
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e9415a0994
uninitialized variables-collision
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před 5 roky |
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convexShape.h
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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debris.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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před 5 roky |
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debris.h
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f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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před 8 roky |
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gameFunctions.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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před 8 roky |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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před 10 roky |
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groundPlane.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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před 8 roky |
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groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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guiObjectView.cpp
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1c62080f7f
cleaned up member::radius
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před 7 roky |
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guiObjectView.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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item.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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item.h
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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před 7 roky |
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levelInfo.cpp
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b4a1d18f42
Core implementation of Physical Based Rendering.
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před 7 roky |
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levelInfo.h
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2b57bed899
level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume.
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před 9 roky |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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před 5 roky |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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před 8 roky |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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před 6 roky |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightFlareData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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lightFlareData.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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před 11 roky |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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před 13 roky |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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před 7 roky |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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před 11 roky |
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notesObject.cpp
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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před 5 roky |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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před 5 roky |
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objectTypes.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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před 7 roky |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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před 11 roky |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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physicalZone.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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před 7 roky |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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před 8 roky |
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player.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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player.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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před 8 roky |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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prefab.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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před 6 roky |
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prefab.h
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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před 6 roky |
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projectile.cpp
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654fc29dc2
bounds to mBounds conflict avoidance
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před 7 roky |
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projectile.h
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c32c9557ab
enhanced-projectile
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před 8 roky |
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proximityMine.cpp
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76602509e3
delta to mDelta to resolve another class var vs method var confusionpoint
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před 7 roky |
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proximityMine.h
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0baa410619
nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it.
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před 7 roky |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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před 10 roky |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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rigidShape.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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rigidShape.h
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6a930f3da1
rigid body on rigid body reactions
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před 10 roky |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeBase.cpp
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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před 5 roky |
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shapeBase.h
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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shapeImage.cpp
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fabd5864fa
uninitialized variables-t3d
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před 5 roky |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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před 5 roky |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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před 13 roky |
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staticShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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před 6 roky |
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trigger.cpp
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967841db7a
fix for trigger::testobjects vector population
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před 5 roky |
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trigger.h
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b8c3b515f8
from @practicing01: trigger mounting
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před 5 roky |
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tsStatic.cpp
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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před 5 roky |
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tsStatic.h
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40dd926873
Adds function for sceneObjects to report utilized assets
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před 5 roky |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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před 5 roky |
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zone.h
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dbf34df71d
select within zone pushbutton
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před 6 roky |