Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented před 5 roky
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assets 7405453123 Fixes issue where it would try and load a SIS file even if it doesnt exist před 5 roky
decal 820cd5cb10 crashfix: decal report when missing the DB entry was malformed před 5 roky
examples 654fc29dc2 bounds to mBounds conflict avoidance před 7 roky
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
fx 7c9d2f3ca2 groundcover requested augs před 5 roky
gameBase 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX před 5 roky
lighting 4043015d2d adress #205 před 5 roky
physics fabd5864fa uninitialized variables-t3d před 5 roky
sceneComponent 7dbfe6994d Engine directory for ticket #1 před 13 roky
sfx fbfd3ed8ed clang: constructor initialization order před 9 roky
turret fabd5864fa uninitialized variables-t3d před 5 roky
vehicles fabd5864fa uninitialized variables-t3d před 5 roky
Scene.cpp 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented před 5 roky
Scene.h 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented před 5 roky
accumulationVolume.cpp 1e65a01cf9 shadowvar cleanups for scattersky and accumulationVolume před 7 roky
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. před 11 roky
aiClient.cpp 76908eae3c Eliminate DefineConsoleMethod před 7 roky
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. před 11 roky
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic před 7 roky
aiConnection.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
aiPlayer.cpp 1619b7cd23 from practicing: aiplayer onstuck correction před 5 roky
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects před 8 roky
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera před 8 roky
camera.h fcce9be33c obj-select -- object selection functionality před 8 roky
cameraSpline.cpp fabd5864fa uninitialized variables-t3d před 5 roky
cameraSpline.h a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. před 9 roky
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
containerQuery.h fbfd3ed8ed clang: constructor initialization order před 9 roky
convexShape.cpp e9415a0994 uninitialized variables-collision před 5 roky
convexShape.h fabd5864fa uninitialized variables-t3d před 5 roky
debris.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX před 5 roky
debris.h f9f05f154f datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. před 8 roky
gameFunctions.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. před 8 roky
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. před 10 roky
groundPlane.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles před 8 roky
groundPlane.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d před 5 roky
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
guiObjectView.cpp 1c62080f7f cleaned up member::radius před 7 roky
guiObjectView.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
item.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
item.h 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint před 7 roky
levelInfo.cpp b4a1d18f42 Core implementation of Physical Based Rendering. před 7 roky
levelInfo.h 2b57bed899 level-wide accumulation assignment - overidden if an object's origin is in an accumulationVolume. před 9 roky
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
lightBase.cpp 6ade6f08ce Updated Assimp před 5 roky
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. před 8 roky
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on před 6 roky
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightFlareData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightFlareData.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. před 11 roky
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. před 13 roky
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR před 7 roky
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. před 11 roky
notesObject.cpp 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. před 5 roky
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. před 5 roky
objectTypes.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups před 7 roky
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 11 roky
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls před 11 roky
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
physicalZone.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess před 7 roky
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. před 8 roky
player.cpp fabd5864fa uninitialized variables-t3d před 5 roky
player.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
pointLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
portal.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
prefab.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
prefab.h 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. před 6 roky
projectile.cpp 654fc29dc2 bounds to mBounds conflict avoidance před 7 roky
projectile.h c32c9557ab enhanced-projectile před 8 roky
proximityMine.cpp 76602509e3 delta to mDelta to resolve another class var vs method var confusionpoint před 7 roky
proximityMine.h 0baa410619 nextfreemask does nothing for proximity mines as there are no subclasses on this chain, but does bump it's enum value over the limit with the new addition to sceneobject. so killed it. před 7 roky
resource.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: před 10 roky
rigid.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
rigidShape.cpp fabd5864fa uninitialized variables-t3d před 5 roky
rigidShape.h 6a930f3da1 rigid body on rigid body reactions před 10 roky
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeBase.cpp 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX před 5 roky
shapeBase.h fabd5864fa uninitialized variables-t3d před 5 roky
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
shapeImage.cpp fabd5864fa uninitialized variables-t3d před 5 roky
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. před 5 roky
spotLight.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
staticShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. před 6 roky
trigger.cpp 967841db7a fix for trigger::testobjects vector population před 5 roky
trigger.h b8c3b515f8 from @practicing01: trigger mounting před 5 roky
tsStatic.cpp 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented před 5 roky
tsStatic.h 40dd926873 Adds function for sceneObjects to report utilized assets před 5 roky
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 před 5 roky
zone.h dbf34df71d select within zone pushbutton před 6 roky