Areloch ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 5 anos atrás
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 anos atrás
creator.cpp 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
creator.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
editTSCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
editTSCtrl.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 anos atrás
editor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
editor.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
editorIconRegistry.cpp 6b524ae58a Eliminate ConsoleStaticMethod 7 anos atrás
editorIconRegistry.h 6b524ae58a Eliminate ConsoleStaticMethod 7 anos atrás
gizmo.cpp 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
gizmo.h 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
guiConvexShapeEditorCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
guiConvexShapeEditorCtrl.h 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
guiDecalEditorCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 anos atrás
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
guiMissionArea.h 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
guiMissionAreaEditor.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
guiTerrPreviewCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 anos atrás
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 anos atrás
terrainActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
terrainActions.h 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
terrainEditor.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 anos atrás
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
undoActions.cpp 9fef1b3cd1 uninitialized variables-gui 5 anos atrás
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 anos atrás
worldEditor.cpp ae70cccfde Fixes de-selection logic in editor that caused special cases to permanently be selected such as mounted Lights 5 anos atrás
worldEditor.h 813762c722 Separated ShapeAsset's fileName for the loose file name and the fully processed file path to avoid potential save-out problems 5 anos atrás
worldEditorSelection.cpp 66cc6fb9d1 Removes current implement of shadow caching 6 anos atrás
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 8 anos atrás