Areloch d06c99a088 Adds function to get material definition by mapTo usage %!s(int64=5) %!d(string=hai) anos
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects %!s(int64=5) %!d(string=hai) anos
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive %!s(int64=11) %!d(string=hai) anos
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials %!s(int64=5) %!d(string=hai) anos
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matStateHint.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 %!s(int64=8) %!d(string=hai) anos
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialDefinition.cpp 4ce558f042 Reworks the terrain loader code to work with the assets. %!s(int64=5) %!d(string=hai) anos
materialDefinition.h 4ce558f042 Reworks the terrain loader code to work with the assets. %!s(int64=5) %!d(string=hai) anos
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialFeatureTypes.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog %!s(int64=5) %!d(string=hai) anos
materialFeatureTypes.h 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog %!s(int64=5) %!d(string=hai) anos
materialList.cpp 6ade6f08ce Updated Assimp %!s(int64=5) %!d(string=hai) anos
materialList.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage %!s(int64=5) %!d(string=hai) anos
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage %!s(int64=5) %!d(string=hai) anos
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
miscShdrDat.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
processedCustomMaterial.cpp 66cc6fb9d1 Removes current implement of shadow caching %!s(int64=6) %!d(string=hai) anos
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion %!s(int64=6) %!d(string=hai) anos
processedFFMaterial.h 529558f671 Initial implementation of Custom Shader Features %!s(int64=6) %!d(string=hai) anos
processedMaterial.cpp 6ade6f08ce Updated Assimp %!s(int64=5) %!d(string=hai) anos
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
processedShaderMaterial.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog %!s(int64=5) %!d(string=hai) anos
processedShaderMaterial.h 070a9845a2 preliminary glowmap+glowmul feature augmentation math %!s(int64=6) %!d(string=hai) anos
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development %!s(int64=6) %!d(string=hai) anos
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups %!s(int64=7) %!d(string=hai) anos
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. %!s(int64=11) %!d(string=hai) anos
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos