AzaezelX 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent 5 anos atrás
..
forcedMaterialMeshMgr.cpp 7c3bd49615 Adds ability to adjust padding to guiTextListCtrl's rows 6 anos atrás
forcedMaterialMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
renderBinManager.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 anos atrás
renderBinManager.h b19a4b22c8 Implementation of reflection and skylight probes. 7 anos atrás
renderDeferredMgr.cpp 1e66b118b6 more prepass cleanup, plus skip out early on _determinefeatures for deferred if we're translucent 5 anos atrás
renderDeferredMgr.h 9e65e940d0 lighting single buffer 7 anos atrás
renderFormatChanger.cpp 9e65e940d0 lighting single buffer 7 anos atrás
renderFormatChanger.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
renderGlowMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 anos atrás
renderGlowMgr.h 30a8401d14 Add support for rendering particles to the glow buffer 11 anos atrás
renderImposterMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 anos atrás
renderImposterMgr.h ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 anos atrás
renderMeshMgr.cpp 529558f671 Initial implementation of Custom Shader Features 6 anos atrás
renderMeshMgr.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
renderObjectMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anos atrás
renderObjectMgr.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
renderOcclusionMgr.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
renderOcclusionMgr.h 364dd3634d Remove dead code that contains a delete of an uninitialized pointer 11 anos atrás
renderParticleMgr.cpp ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. 8 anos atrás
renderParticleMgr.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anos atrás
renderPassManager.cpp 2abdef7459 Collapse the ProbeManager into RenderProbeMgr to simplify the probe management/rendering behavior(as the game sim doesn't require simple access to probe data, unlike lights) 7 anos atrás
renderPassManager.h 6ade6f08ce Updated Assimp 5 anos atrás
renderPassStateToken.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 anos atrás
renderPassStateToken.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
renderProbeMgr.cpp 638a515702 Merge branch 'alpha40_BandingBreakup' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups 5 anos atrás
renderProbeMgr.h 8aa03a4ac9 uninitialized variables-renderinstance 5 anos atrás
renderTerrainMgr.cpp af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. 8 anos atrás
renderTerrainMgr.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
renderTexTargetBinManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
renderTexTargetBinManager.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
renderTranslucentMgr.cpp afa52850c3 Merge branch 'CustomShaderFeaturesPR' of https://github.com/Areloch/Torque3D into alpha40Macwork 6 anos atrás
renderTranslucentMgr.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás