AzaezelX 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog пре 5 година
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accuFeatureGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
accuFeatureGLSL.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. пре 11 година
bumpGLSL.cpp 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right пре 6 година
bumpGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. пре 11 година
customFeatureGLSL.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
customFeatureGLSL.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development пре 6 година
debugVizFeatureGLSL.cpp 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. пре 6 година
debugVizFeatureGLSL.h 72ceede272 Added Forward Material debug viz for HLSL(so far) and integrated it back into editor flagging. пре 6 година
depthGLSL.cpp edd1e0a270 Removes Direct3D9 functionality. пре 8 година
depthGLSL.h 9221b4dd10 Update GLSL Shadergen. Not used on DX9. пре 11 година
paraboloidGLSL.cpp 9221b4dd10 Update GLSL Shadergen. Not used on DX9. пре 11 година
paraboloidGLSL.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
shaderCompGLSL.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
shaderCompGLSL.h 6450294855 Fixes for dedicated build on linux. пре 11 година
shaderFeatureGLSL.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog пре 5 година
shaderFeatureGLSL.h 01f562b9e5 Added check for when getting the Detail feature's output, to validate if we have the foliage feature, which was causing a stomp on the required float4 texCoord for the foliage featuer to work right пре 6 година
shaderGenGLSL.cpp 8c807485b1 Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds. пре 8 година
shaderGenGLSL.h 196b214eae engine: пре 10 година
shaderGenGLSLInit.cpp 454192ed02 from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog пре 5 година