hifiGameProcess.h 2.6 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GAMEPROCESS_HIFI_H_
  23. #define _GAMEPROCESS_HIFI_H_
  24. #ifndef _GAMEPROCESS_H_
  25. #include "T3D/gameBase/gameProcess.h"
  26. #endif
  27. /// List to keep track of GameBases to process.
  28. class HifiClientProcessList : public ClientProcessList
  29. {
  30. typedef ClientProcessList Parent;
  31. friend class HifiMoveList;
  32. public:
  33. HifiClientProcessList();
  34. // ProcessList
  35. bool advanceTime(SimTime timeDelta);
  36. // ClientProcessList
  37. void clientCatchup(GameConnection*);
  38. static void init();
  39. static void shutdown();
  40. protected:
  41. // tick cache functions -- client only
  42. void ageTickCache(S32 numToAge, S32 len);
  43. void forceHifiReset(bool reset) { mForceHifiReset=reset; }
  44. U32 getTotalTicks() { return mTotalTicks; }
  45. void updateMoveSync(S32 moveDiff);
  46. void skipAdvanceObjects(U32 ms) { mSkipAdvanceObjectsMs += ms; }
  47. // ProcessList
  48. void onTickObject(ProcessObject *);
  49. void advanceObjects();
  50. void onAdvanceObjects();
  51. void setCatchup(U32 catchup) { mCatchup = catchup; }
  52. protected:
  53. U32 mSkipAdvanceObjectsMs;
  54. bool mForceHifiReset;
  55. U32 mCatchup;
  56. };
  57. class HifiServerProcessList : public ServerProcessList
  58. {
  59. typedef ServerProcessList Parent;
  60. public:
  61. HifiServerProcessList() {}
  62. static void init();
  63. static void shutdown();
  64. protected:
  65. // ProcessList
  66. void onTickObject(ProcessObject *);
  67. };
  68. #endif // _GAMEPROCESS_HIFI_H_