Areloch cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 år sedan
..
test 1449c4df57 Add some tests for engineAPI and console 11 år sedan
CMDgram.y d666322a1b Merging 8 år sedan
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 år sedan
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 år sedan
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 år sedan
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 år sedan
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 år sedan
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 år sedan
ast.h e80b66464e ast shadowvar cleanup 7 år sedan
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 år sedan
astNodes.cpp e80b66464e ast shadowvar cleanup 7 år sedan
bison.bat 7dbfe6994d Engine directory for ticket #1 13 år sedan
bison.simple 7dbfe6994d Engine directory for ticket #1 13 år sedan
cmdgram.cpp d666322a1b Merging 8 år sedan
cmdgram.h d666322a1b Merging 8 år sedan
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 år sedan
codeBlock.h d666322a1b Merging 8 år sedan
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 år sedan
codeInterpreter.h d666322a1b Merging 8 år sedan
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 år sedan
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 år sedan
compiler.h d666322a1b Merging 8 år sedan
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 år sedan
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
consoleFunctions.h 39d5563a8c Added type checking functions 11 år sedan
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 år sedan
consoleInternal.h d666322a1b Merging 8 år sedan
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 år sedan
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 år sedan
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 år sedan
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 år sedan
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 år sedan
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 år sedan
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 år sedan
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 år sedan
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 år sedan
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 år sedan
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 år sedan
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 år sedan
engineAPI.h 780e1dc73f Use FixedTuple in EngineTrampoline, to make memory-layout consistent 7 år sedan
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 år sedan
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 år sedan
engineFunctions.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 år sedan
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 år sedan
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 år sedan
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 år sedan
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 år sedan
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 år sedan
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 år sedan
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 år sedan
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 år sedan
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 år sedan
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 år sedan
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 år sedan
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 år sedan
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 år sedan
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 år sedan
scriptObjects.h b56f8674cd New ScriptTickObject 13 år sedan
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 år sedan
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 år sedan
simBase.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 år sedan
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 år sedan
simDictionary.h bcc5459818 whitespace 9 år sedan
simEvents.cpp bcc5459818 whitespace 9 år sedan
simEvents.h 3f97c2cedd Fix building on GCC 11 år sedan
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 år sedan
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 år sedan
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 år sedan
simObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
simObject.h cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 år sedan
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 år sedan
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 år sedan
simObjectMemento.h bcc5459818 whitespace 9 år sedan
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 år sedan
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 år sedan
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 år sedan
simSerialize.cpp bcc5459818 whitespace 9 år sedan
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 år sedan
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 år sedan
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 år sedan
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction 7 år sedan
telnetConsole.h 539efcb1e1 Input event changes 13 år sedan
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction 7 år sedan
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 år sedan
typeValidators.cpp bcc5459818 whitespace 9 år sedan
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 år sedan