AzaezelX 0d4221fa59 uninitialized and unused value cleanups 2 anni fa
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advanced 0d4221fa59 uninitialized and unused value cleanups 2 anni fa
basic 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 anni fa
common 4f4184ab68 Assign result from `mClampF` 2 anni fa
shadowMap 75625dc679 Reverse depth & 32F buffer format 2 anni fa
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. 5 anni fa
lightManager.cpp d24df92a8b Revert "provide a new levelinfo. fallbackAmbient value for scenes with no global light source" 3 anni fa
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 anni fa
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 anni fa
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anni fa
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 anni fa
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 anni fa