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AI
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e489e0cd18
go ahead and allow follow without needing a navmesh
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8 ヶ月 前 |
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assets
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5d641929cf
player and ground cover
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6 ヶ月 前 |
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decal
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ddac695252
unintialized variable cleanups
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7 ヶ月 前 |
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examples
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ca1604170d
initial commit
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6 ヶ月 前 |
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fps
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1918ecfdd6
feedback from az
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6 ヶ月 前 |
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fx
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51f4255c14
explosion and guiobjectview
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6 ヶ月 前 |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 ヶ月 前 |
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lighting
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b2fe48ab8d
more merge conflicts
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9 ヶ月 前 |
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physics
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2b973abdcf
physics shape and physics debris
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6 ヶ月 前 |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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7 ヶ月 前 |
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turret
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ca1604170d
initial commit
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6 ヶ月 前 |
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vehicles
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ca1604170d
initial commit
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6 ヶ月 前 |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 ヶ月 前 |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 ヶ月 前 |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 ヶ月 前 |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 ヶ月 前 |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 ヶ月 前 |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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7 ヶ月 前 |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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9 ヶ月 前 |
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accumulationVolume.h
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73ad92b757
review notes from Az
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9 ヶ月 前 |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年 前 |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 年 前 |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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aiPlayer.cpp
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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aiPlayer.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 ヶ月 前 |
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camera.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 年 前 |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 年 前 |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年 前 |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年 前 |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 ヶ月 前 |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 年間 前 |
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debris.cpp
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ca1604170d
initial commit
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6 ヶ月 前 |
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debris.h
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ca1604170d
initial commit
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6 ヶ月 前 |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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8 ヶ月 前 |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年 前 |
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gameMode.cpp
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73ad92b757
review notes from Az
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9 ヶ月 前 |
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gameMode.h
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73ad92b757
review notes from Az
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9 ヶ月 前 |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 ヶ月 前 |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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9 ヶ月 前 |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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1 年間 前 |
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guiMaterialPreview.h
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a92b9d0e2d
code review with az
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1 年間 前 |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 年間 前 |
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guiObjectView.cpp
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51f4255c14
explosion and guiobjectview
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6 ヶ月 前 |
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guiObjectView.h
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51f4255c14
explosion and guiobjectview
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6 ヶ月 前 |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 ヶ月 前 |
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item.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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7 ヶ月 前 |
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levelInfo.h
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73ad92b757
review notes from Az
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9 ヶ月 前 |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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9 ヶ月 前 |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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9 ヶ月 前 |
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lightFlareData.h
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73ad92b757
review notes from Az
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9 ヶ月 前 |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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6 ヶ月 前 |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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missionMarker.cpp
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ca1604170d
initial commit
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6 ヶ月 前 |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年 前 |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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8 ヶ月 前 |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年 前 |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 ヶ月 前 |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 ヶ月 前 |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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player.cpp
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5d641929cf
player and ground cover
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6 ヶ月 前 |
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player.h
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5d641929cf
player and ground cover
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6 ヶ月 前 |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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2 年 前 |
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portal.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 年間 前 |
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prefab.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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projectile.cpp
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1949ff9d7b
projectile
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6 ヶ月 前 |
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projectile.h
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1949ff9d7b
projectile
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6 ヶ月 前 |
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proximityMine.cpp
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ca1604170d
initial commit
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6 ヶ月 前 |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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10 ヶ月 前 |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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rigidShape.cpp
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ca1604170d
initial commit
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6 ヶ月 前 |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 年 前 |
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shapeBase.cpp
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ca1604170d
initial commit
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6 ヶ月 前 |
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shapeBase.h
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ca1604170d
initial commit
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6 ヶ月 前 |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年 前 |
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shapeImage.cpp
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ca1604170d
initial commit
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6 ヶ月 前 |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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10 ヶ月 前 |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 ヶ月 前 |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 年間 前 |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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8 ヶ月 前 |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 年間 前 |
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tsStatic.cpp
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ca1604170d
initial commit
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6 ヶ月 前 |
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tsStatic.h
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ca1604170d
initial commit
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6 ヶ月 前 |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 年 前 |
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zone.h
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efbe5e90f5
virtuals removed
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1 年間 前 |