marauder2k7 1949ff9d7b projectile 6 ヶ月 前
..
AI e489e0cd18 go ahead and allow follow without needing a navmesh 8 ヶ月 前
assets 5d641929cf player and ground cover 6 ヶ月 前
decal ddac695252 unintialized variable cleanups 7 ヶ月 前
examples ca1604170d initial commit 6 ヶ月 前
fps 1918ecfdd6 feedback from az 6 ヶ月 前
fx 51f4255c14 explosion and guiobjectview 6 ヶ月 前
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 ヶ月 前
lighting b2fe48ab8d more merge conflicts 9 ヶ月 前
physics 2b973abdcf physics shape and physics debris 6 ヶ月 前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年 前
sfx 9fe13d6a32 sfxEmitter destrctor safties 7 ヶ月 前
turret ca1604170d initial commit 6 ヶ月 前
vehicles ca1604170d initial commit 6 ヶ月 前
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 ヶ月 前
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 ヶ月 前
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 ヶ月 前
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 ヶ月 前
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 ヶ月 前
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 7 ヶ月 前
accumulationVolume.cpp 73ad92b757 review notes from Az 9 ヶ月 前
accumulationVolume.h 73ad92b757 review notes from Az 9 ヶ月 前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年 前
aiClient.h efbe5e90f5 virtuals removed 1 年間 前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年 前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年 前
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 ヶ月 前
aiPlayer.h efbe5e90f5 virtuals removed 1 年間 前
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 ヶ月 前
camera.h efbe5e90f5 virtuals removed 1 年間 前
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 年 前
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 年 前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年 前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年 前
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 ヶ月 前
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 年間 前
debris.cpp ca1604170d initial commit 6 ヶ月 前
debris.h ca1604170d initial commit 6 ヶ月 前
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 8 ヶ月 前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年 前
gameMode.cpp 73ad92b757 review notes from Az 9 ヶ月 前
gameMode.h 73ad92b757 review notes from Az 9 ヶ月 前
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 ヶ月 前
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 9 ヶ月 前
groundPlane.cpp f633ef3a3d fill in the validated variables 10 ヶ月 前
groundPlane.h efbe5e90f5 virtuals removed 1 年間 前
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 年間 前
guiMaterialPreview.h a92b9d0e2d code review with az 1 年間 前
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 年間 前
guiObjectView.cpp 51f4255c14 explosion and guiobjectview 6 ヶ月 前
guiObjectView.h 51f4255c14 explosion and guiobjectview 6 ヶ月 前
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 ヶ月 前
item.h efbe5e90f5 virtuals removed 1 年間 前
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 7 ヶ月 前
levelInfo.h 73ad92b757 review notes from Az 9 ヶ月 前
lightAnimData.cpp fcd2d38deb further validator cleanups 9 ヶ月 前
lightAnimData.h f633ef3a3d fill in the validated variables 10 ヶ月 前
lightBase.cpp f633ef3a3d fill in the validated variables 10 ヶ月 前
lightBase.h efbe5e90f5 virtuals removed 1 年間 前
lightDescription.cpp f633ef3a3d fill in the validated variables 10 ヶ月 前
lightDescription.h efbe5e90f5 virtuals removed 1 年間 前
lightFlareData.cpp 73ad92b757 review notes from Az 9 ヶ月 前
lightFlareData.h 73ad92b757 review notes from Az 9 ヶ月 前
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 6 ヶ月 前
missionArea.h efbe5e90f5 virtuals removed 1 年間 前
missionMarker.cpp ca1604170d initial commit 6 ヶ月 前
missionMarker.h efbe5e90f5 virtuals removed 1 年間 前
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
notesObject.h efbe5e90f5 virtuals removed 1 年間 前
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 8 ヶ月 前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年 前
occlusionVolume.h efbe5e90f5 virtuals removed 1 年間 前
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 ヶ月 前
pathCamera.h efbe5e90f5 virtuals removed 1 年間 前
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 ヶ月 前
pathShape.h efbe5e90f5 virtuals removed 1 年間 前
physicalZone.cpp f633ef3a3d fill in the validated variables 10 ヶ月 前
physicalZone.h efbe5e90f5 virtuals removed 1 年間 前
player.cpp 5d641929cf player and ground cover 6 ヶ月 前
player.h 5d641929cf player and ground cover 6 ヶ月 前
pointLight.cpp f633ef3a3d fill in the validated variables 10 ヶ月 前
pointLight.h efbe5e90f5 virtuals removed 1 年間 前
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 年 前
portal.h efbe5e90f5 virtuals removed 1 年間 前
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 年間 前
prefab.h efbe5e90f5 virtuals removed 1 年間 前
projectile.cpp 1949ff9d7b projectile 6 ヶ月 前
projectile.h 1949ff9d7b projectile 6 ヶ月 前
proximityMine.cpp ca1604170d initial commit 6 ヶ月 前
proximityMine.h efbe5e90f5 virtuals removed 1 年間 前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年 前
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 ヶ月 前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年 前
rigidShape.cpp ca1604170d initial commit 6 ヶ月 前
rigidShape.h efbe5e90f5 virtuals removed 1 年間 前
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 年 前
shapeBase.cpp ca1604170d initial commit 6 ヶ月 前
shapeBase.h ca1604170d initial commit 6 ヶ月 前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
shapeImage.cpp ca1604170d initial commit 6 ヶ月 前
spotLight.cpp f633ef3a3d fill in the validated variables 10 ヶ月 前
spotLight.h efbe5e90f5 virtuals removed 1 年間 前
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 ヶ月 前
staticShape.h efbe5e90f5 virtuals removed 1 年間 前
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 8 ヶ月 前
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年間 前
tsStatic.cpp ca1604170d initial commit 6 ヶ月 前
tsStatic.h ca1604170d initial commit 6 ヶ月 前
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 年 前
zone.h efbe5e90f5 virtuals removed 1 年間 前