Marc Chapman e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful 7 роки тому
..
test 1449c4df57 Add some tests for engineAPI and console 11 роки тому
CMDgram.y d666322a1b Merging 8 роки тому
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 роки тому
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 роки тому
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 роки тому
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space 9 роки тому
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
arrayObject.h 45ae5e71cb fixed lots of tabs and space 9 роки тому
ast.h e80b66464e ast shadowvar cleanup 7 роки тому
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 роки тому
astNodes.cpp e80b66464e ast shadowvar cleanup 7 роки тому
bison.bat 7dbfe6994d Engine directory for ticket #1 13 роки тому
bison.simple 7dbfe6994d Engine directory for ticket #1 13 роки тому
cmdgram.cpp d666322a1b Merging 8 роки тому
cmdgram.h d666322a1b Merging 8 роки тому
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 роки тому
codeBlock.h d666322a1b Merging 8 роки тому
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 роки тому
codeInterpreter.h d666322a1b Merging 8 роки тому
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 роки тому
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
compiler.h d666322a1b Merging 8 роки тому
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 роки тому
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
consoleFunctions.h 39d5563a8c Added type checking functions 11 роки тому
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows 7 роки тому
consoleInternal.h d666322a1b Merging 8 роки тому
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 роки тому
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory 7 роки тому
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 роки тому
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space 9 роки тому
consoleParser.h 45ae5e71cb fixed lots of tabs and space 9 роки тому
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. 7 роки тому
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction 7 роки тому
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives 9 роки тому
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 роки тому
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order 9 роки тому
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 роки тому
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful 7 роки тому
engineDoc.cpp 5282b37d9f shadowvar cleanup 7 роки тому
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
engineExports.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order 9 роки тому
engineFunctions.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 роки тому
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
engineObject.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions 9 роки тому
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order 9 роки тому
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport 7 роки тому
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI 7 роки тому
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport 7 роки тому
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 роки тому
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args 7 роки тому
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 13 роки тому
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 роки тому
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly 7 роки тому
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 роки тому
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 роки тому
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
scriptObjects.cpp c05d49058f Cleans up a redundant include. 8 роки тому
scriptObjects.h b56f8674cd New ScriptTickObject 13 роки тому
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 роки тому
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 роки тому
simBase.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard 7 роки тому
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. 7 роки тому
simDictionary.h bcc5459818 whitespace 9 роки тому
simEvents.cpp bcc5459818 whitespace 9 роки тому
simEvents.h 3f97c2cedd Fix building on GCC 11 роки тому
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption 8 роки тому
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList 7 роки тому
simObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
simObject.h cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface 7 роки тому
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. 8 роки тому
simObjectList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice 7 роки тому
simObjectMemento.h bcc5459818 whitespace 9 роки тому
simObjectRef.h 5ef130d581 Fixed some random Worder warnings 10 роки тому
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 8 роки тому
simPersistID.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod 7 роки тому
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. 13 роки тому
simSerialize.cpp bcc5459818 whitespace 9 роки тому
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 роки тому
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file 7 роки тому
stringStack.h 593680fb3f Move StringStack methods into the cpp file 7 роки тому
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction 7 роки тому
telnetConsole.h 539efcb1e1 Input event changes 13 роки тому
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction 7 роки тому
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. 11 роки тому
typeValidators.cpp bcc5459818 whitespace 9 роки тому
typeValidators.h 3bc15057ed exposes getters for typevalidators. 8 роки тому