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assets
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04f4a5fcf4
dedicated server nulltexturemanager work
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3 лет назад |
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decal
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66820fee90
let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering
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3 лет назад |
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examples
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 лет назад |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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fx
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d23ee397e6
adds wetness
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3 лет назад |
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gameBase
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 лет назад |
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lighting
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d23ee397e6
adds wetness
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3 лет назад |
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physics
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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sfx
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305e4851e0
Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock
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3 лет назад |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 лет назад |
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vehicles
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93faa243ac
cleanups for sound assets
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4 лет назад |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 лет назад |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 лет назад |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 лет назад |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 лет назад |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 лет назад |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 лет назад |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 лет назад |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 лет назад |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 лет назад |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 лет назад |
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convexShape.cpp
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7cdace8da3
Fixes bounds scaling issue making the object box in the editor be double the convex's size
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3 лет назад |
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convexShape.h
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dd920bb537
set convexshape to use a standard vertex type
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3 лет назад |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 лет назад |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 лет назад |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 лет назад |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 лет назад |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 лет назад |
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item.cpp
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afb39d398f
code review:
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5 лет назад |
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item.h
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afb39d398f
code review:
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5 лет назад |
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levelInfo.cpp
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d23ee397e6
adds wetness
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3 лет назад |
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levelInfo.h
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d23ee397e6
adds wetness
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3 лет назад |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 лет назад |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 лет назад |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 лет назад |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 лет назад |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 лет назад |
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missionMarker.cpp
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e1a127715e
sanity checks
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3 лет назад |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 лет назад |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 лет назад |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 лет назад |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 лет назад |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 лет назад |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 лет назад |
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pathShape.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 лет назад |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 лет назад |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 лет назад |
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player.cpp
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77ef842670
particle emission safeties
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3 лет назад |
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player.h
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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prefab.cpp
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 лет назад |
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prefab.h
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976c0bca79
Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation
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3 лет назад |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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4 лет назад |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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4 лет назад |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 лет назад |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 лет назад |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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4 лет назад |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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4 лет назад |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 лет назад |
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shapeBase.h
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943cf8351b
Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash
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3 лет назад |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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shapeImage.cpp
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7efab038d1
Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups
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3 лет назад |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 лет назад |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 лет назад |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 лет назад |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 лет назад |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 лет назад |
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tsStatic.cpp
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a75c64fef3
tsstatic aug cleanups
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3 лет назад |
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tsStatic.h
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5ec4e8fb62
forgot the.h
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3 лет назад |
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zone.cpp
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 лет назад |
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zone.h
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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3 лет назад |