AzaezelX d23ee397e6 adds wetness 3 лет назад
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assets 04f4a5fcf4 dedicated server nulltexturemanager work 3 лет назад
decal 66820fee90 let me underscore this is painfully incorrect and we'll want to revisit it when we have more time, but... this seems to fix mangled decal and decalroad rendering 3 лет назад
examples 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 лет назад
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
fx d23ee397e6 adds wetness 3 лет назад
gameBase 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 лет назад
lighting d23ee397e6 adds wetness 3 лет назад
physics 98a079a797 code duplication prune. should aid in stability 4 лет назад
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 лет назад
sfx 305e4851e0 Fixes issue with using Edit Asset in RMB menu in AB on datablocks where it wouldn't correctly recognize the datablock 3 лет назад
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 лет назад
vehicles 93faa243ac cleanups for sound assets 4 лет назад
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 лет назад
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 лет назад
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 лет назад
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 лет назад
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 лет назад
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 лет назад
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 лет назад
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 лет назад
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 лет назад
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 лет назад
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 лет назад
convexShape.cpp 7cdace8da3 Fixes bounds scaling issue making the object box in the editor be double the convex's size 3 лет назад
convexShape.h dd920bb537 set convexshape to use a standard vertex type 3 лет назад
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 лет назад
debris.h 98a079a797 code duplication prune. should aid in stability 4 лет назад
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 лет назад
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 лет назад
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 лет назад
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 лет назад
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 лет назад
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 лет назад
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
item.cpp afb39d398f code review: 5 лет назад
item.h afb39d398f code review: 5 лет назад
levelInfo.cpp d23ee397e6 adds wetness 3 лет назад
levelInfo.h d23ee397e6 adds wetness 3 лет назад
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
lightBase.cpp 6ade6f08ce Updated Assimp 5 лет назад
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 лет назад
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 лет назад
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 лет назад
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 лет назад
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 лет назад
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 лет назад
missionMarker.cpp e1a127715e sanity checks 3 лет назад
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 лет назад
notesObject.cpp 5de19404d9 mac compile fixes 5 лет назад
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 лет назад
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 лет назад
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 лет назад
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 лет назад
pathShape.cpp f4e6060b52 pathshape cleanups and callbacks 3 лет назад
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 лет назад
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 лет назад
player.cpp 77ef842670 particle emission safeties 3 лет назад
player.h 98a079a797 code duplication prune. should aid in stability 4 лет назад
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
portal.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
prefab.cpp 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 лет назад
prefab.h 976c0bca79 Fixed uninitialized values for renderMeshExample and renderShapeExample which would cause a crash on creation 3 лет назад
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 лет назад
projectile.h 98a079a797 code duplication prune. should aid in stability 4 лет назад
proximityMine.cpp 93faa243ac cleanups for sound assets 4 лет назад
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 лет назад
resource.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 лет назад
rigid.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
rigidShape.cpp 93faa243ac cleanups for sound assets 4 лет назад
rigidShape.h 93faa243ac cleanups for sound assets 4 лет назад
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 лет назад
shapeBase.h 943cf8351b Adds safety check to SoundAsset's playSound so if we don't have a source, it doesn't crash 3 лет назад
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 лет назад
shapeImage.cpp 7efab038d1 Adjusts handling for special-case networking of sound assets where we may need to account for stuff like SFXPlaylists. DB names aren't transported, so we need to do Id lookups 3 лет назад
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 лет назад
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 лет назад
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 лет назад
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 лет назад
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 лет назад
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 лет назад
tsStatic.cpp a75c64fef3 tsstatic aug cleanups 3 лет назад
tsStatic.h 5ec4e8fb62 forgot the.h 3 лет назад
zone.cpp 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 лет назад
zone.h 4a7104e5ea fix TORQUE_TOOLS = off compilation 3 лет назад