Areloch fad103e4b1 Merge pull request #2126 from Areloch/FixComponentEditorDisplay 8 gadi atpakaļ
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tools bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 gadi atpakaļ
creator.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
creator.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
editTSCtrl.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 gadi atpakaļ
editTSCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
editor.cpp 827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 9 gadi atpakaļ
editor.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
editorIconRegistry.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
editorIconRegistry.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
gizmo.cpp f8702b717b Sets the default grid snap size to 1 rather than 10. 1 Seems like a more neutral default value, and also makes it match the displayed '1' in the UI interface as the default as well. 8 gadi atpakaļ
gizmo.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiConvexShapeEditorCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiConvexShapeEditorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiDecalEditorCtrl.cpp 1ee127b753 more unused variable cleanups 9 gadi atpakaļ
guiDecalEditorCtrl.h 11398bb04e Issue found with PVS-Studio: 10 gadi atpakaļ
guiMissionArea.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
guiMissionArea.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiMissionAreaEditor.cpp 9907c4592e Fixed bad string compares and simdictionary 11 gadi atpakaļ
guiMissionAreaEditor.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
guiTerrPreviewCtrl.cpp 15f67015d3 Reordering initialization methods #1912 8 gadi atpakaļ
guiTerrPreviewCtrl.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tSelection.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
tSelection.h 5c688260d5 Issue found with PVS-Studio: 10 gadi atpakaļ
terrainActions.cpp 1ee127b753 more unused variable cleanups 9 gadi atpakaļ
terrainActions.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. 12 gadi atpakaļ
terrainEditor.cpp 4df27e2109 Merge branch 'feature/SaharaUndo' into SaharaUndo 8 gadi atpakaļ
terrainEditor.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
undoActions.cpp 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 9 gadi atpakaļ
undoActions.h 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 11 gadi atpakaļ
worldEditor.cpp bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 gadi atpakaļ
worldEditor.h bc898e1150 Initial implementation of the EditorTool class and world editor hook-in. 8 gadi atpakaļ
worldEditorSelection.cpp b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 gadi atpakaļ
worldEditorSelection.h 7d2315c781 sets snap to grid to itterate through selected objects and settle them into the nearest (seected value), ie 1, 2.5, 3.33 ect. 9 gadi atpakaļ