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D3D11
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ce4d861658
Test PR for generating cubemap mips
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1 tahun lalu |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 tahun lalu |
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bitmap
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afeb957601
fix malformed GBitmap::getColor
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1 tahun lalu |
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gl
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ce4d861658
Test PR for generating cubemap mips
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1 tahun lalu |
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sim
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 tahun lalu |
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video
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a58f98167f
handle missing virtual destructors
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1 tahun lalu |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 tahun lalu |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 tahun lalu |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 tahun lalu |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 tahun lalu |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 tahun lalu |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 tahun lalu |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 tahun lalu |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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1 tahun lalu |
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gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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1 tahun lalu |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 tahun lalu |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 tahun lalu |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 tahun lalu |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 tahun lalu |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 tahun lalu |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 tahun lalu |
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gfxShader.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 tahun lalu |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 tahun lalu |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 tahun lalu |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 tahun lalu |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 tahun lalu |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 tahun lalu |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 tahun lalu |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 tahun lalu |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 tahun lalu |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 tahun lalu |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 tahun lalu |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 tahun lalu |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 tahun lalu |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 tahun lalu |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 tahun lalu |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 tahun lalu |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 tahun lalu |