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glsl
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596dcb935d
general cleanup GLSL side for terrain
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%!s(int64=6) %!d(string=hai) anos |
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hlsl
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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%!s(int64=6) %!d(string=hai) anos |
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terrCell.cpp
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c2e74f375a
uninitialized variables-terrain
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%!s(int64=5) %!d(string=hai) anos |
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terrCell.h
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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%!s(int64=8) %!d(string=hai) anos |
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terrCellMaterial.cpp
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c2e74f375a
uninitialized variables-terrain
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%!s(int64=5) %!d(string=hai) anos |
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terrCellMaterial.h
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c2e74f375a
uninitialized variables-terrain
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%!s(int64=5) %!d(string=hai) anos |
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terrCollision.cpp
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c2e74f375a
uninitialized variables-terrain
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%!s(int64=5) %!d(string=hai) anos |
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terrCollision.h
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7dbfe6994d
Engine directory for ticket #1
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terrData.cpp
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c2e74f375a
uninitialized variables-terrain
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terrData.h
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22249bf4d4
WIP of updating terrain editor to work with assets
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%!s(int64=6) %!d(string=hai) anos |
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terrExport.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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%!s(int64=7) %!d(string=hai) anos |
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terrFeatureTypes.cpp
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b19a4b22c8
Implementation of reflection and skylight probes.
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%!s(int64=7) %!d(string=hai) anos |
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terrFeatureTypes.h
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b19a4b22c8
Implementation of reflection and skylight probes.
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%!s(int64=7) %!d(string=hai) anos |
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terrFile.cpp
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c2e74f375a
uninitialized variables-terrain
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%!s(int64=5) %!d(string=hai) anos |
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terrFile.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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%!s(int64=12) %!d(string=hai) anos |
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terrImport.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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%!s(int64=6) %!d(string=hai) anos |
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terrLighting.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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terrMaterial.cpp
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796a95b8a5
Adds isSRGB and invertSmoothness checkboxes to terrain material editor
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%!s(int64=6) %!d(string=hai) anos |
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terrMaterial.h
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29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
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%!s(int64=6) %!d(string=hai) anos |
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terrRender.cpp
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b8f722e2f9
Phase 2: #ifdef for Zodiacs and particles
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%!s(int64=8) %!d(string=hai) anos |
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terrRender.h
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00e3eb6ba8
terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain.
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%!s(int64=8) %!d(string=hai) anos |