AzaezelX c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
..
glsl 596dcb935d general cleanup GLSL side for terrain %!s(int64=6) %!d(string=hai) anos
hlsl 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks %!s(int64=6) %!d(string=hai) anos
terrCell.cpp c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
terrCell.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos
terrCellMaterial.cpp c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
terrCellMaterial.h c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
terrCollision.cpp c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
terrCollision.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
terrData.cpp c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
terrData.h 22249bf4d4 WIP of updating terrain editor to work with assets %!s(int64=6) %!d(string=hai) anos
terrExport.cpp 76908eae3c Eliminate DefineConsoleMethod %!s(int64=7) %!d(string=hai) anos
terrFeatureTypes.cpp b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos
terrFeatureTypes.h b19a4b22c8 Implementation of reflection and skylight probes. %!s(int64=7) %!d(string=hai) anos
terrFile.cpp c2e74f375a uninitialized variables-terrain %!s(int64=5) %!d(string=hai) anos
terrFile.h 8eb0e98f86 Add a new Terrain brush action: Smooth Slope. %!s(int64=12) %!d(string=hai) anos
terrImport.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. %!s(int64=6) %!d(string=hai) anos
terrLighting.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
terrMaterial.cpp 796a95b8a5 Adds isSRGB and invertSmoothness checkboxes to terrain material editor %!s(int64=6) %!d(string=hai) anos
terrMaterial.h 29a8d5d36c backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks %!s(int64=6) %!d(string=hai) anos
terrRender.cpp b8f722e2f9 Phase 2: #ifdef for Zodiacs and particles %!s(int64=8) %!d(string=hai) anos
terrRender.h 00e3eb6ba8 terrain-zodiacs -- Changes made for rendering zodiacs on regular terrain. %!s(int64=8) %!d(string=hai) anos