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D3D11
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ce4d861658
Test PR for generating cubemap mips
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1 rok pred |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 rok pred |
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bitmap
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ada83d9a6a
Remove redundant cstdint include
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1 rok pred |
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gl
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ce4d861658
Test PR for generating cubemap mips
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1 rok pred |
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sim
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efbe5e90f5
virtuals removed
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1 rok pred |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 rokov pred |
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video
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a58f98167f
handle missing virtual destructors
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1 rok pred |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 rok pred |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 rokov pred |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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3 rokov pred |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 rok pred |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 rokov pred |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 rokov pred |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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1 rok pred |
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gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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1 rok pred |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 rok pred |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 rokov pred |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 rokov pred |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 rokov pred |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 rok pred |
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gfxShader.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 rokov pred |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 rokov pred |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 rokov pred |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 rokov pred |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 rokov pred |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 rokov pred |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 rokov pred |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 rokov pred |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 rok pred |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 rok pred |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 rokov pred |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 rokov pred |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 rokov pred |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 rok pred |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 rokov pred |