AzaezelX a58f98167f handle missing virtual destructors 1 rok pred
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D3D11 ce4d861658 Test PR for generating cubemap mips 1 rok pred
Null ce4d861658 Test PR for generating cubemap mips 1 rok pred
bitmap ada83d9a6a Remove redundant cstdint include 1 rok pred
gl ce4d861658 Test PR for generating cubemap mips 1 rok pred
sim efbe5e90f5 virtuals removed 1 rok pred
util edd1e0a270 Removes Direct3D9 functionality. 8 rokov pred
video a58f98167f handle missing virtual destructors 1 rok pred
gFont.cpp d87199f5da Final Cleanup 1 rok pred
gFont.h b9c207765e uninitialized variables-gfx 5 rokov pred
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 rokov pred
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 rokov pred
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxCubemap.cpp ad3c961579 get probes displaying with low Texture quality 3 rokov pred
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 rok pred
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 rokov pred
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 rokov pred
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxDrawUtil.cpp d9c4269d8b bug fix 1 rok pred
gfxDrawUtil.h 0d448ad761 smoothing out results from gui shaders 1 rok pred
gfxEnums.h e6c653c441 warnings cleanup 1 rok pred
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxFence.h efbe5e90f5 virtuals removed 1 rok pred
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 rokov pred
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 rokov pred
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 rokov pred
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 rok pred
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 rokov pred
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 rok pred
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 rok pred
gfxShader.h efbe5e90f5 virtuals removed 1 rok pred
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 rokov pred
gfxStateBlock.h efbe5e90f5 virtuals removed 1 rok pred
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 rokov pred
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxTarget.h efbe5e90f5 virtuals removed 1 rok pred
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 rokov pred
gfxTextureArray.h efbe5e90f5 virtuals removed 1 rok pred
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 rokov pred
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 rokov pred
gfxTextureManager.cpp d23ee397e6 adds wetness 3 rokov pred
gfxTextureManager.h d23ee397e6 adds wetness 3 rokov pred
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 rok pred
gfxTextureObject.h efbe5e90f5 virtuals removed 1 rok pred
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 rokov pred
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 rok pred
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 rokov pred
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 rokov pred
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 rokov pred
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 rokov pred
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 rokov pred
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
screenshot.cpp d87199f5da Final Cleanup 1 rok pred
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 rokov pred