marauder2k7 f288ffccba cubemap baking fix 1 ano atrás
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D3D11 f288ffccba cubemap baking fix 1 ano atrás
Null ce4d861658 Test PR for generating cubemap mips 1 ano atrás
bitmap afeb957601 fix malformed GBitmap::getColor 1 ano atrás
gl ce4d861658 Test PR for generating cubemap mips 1 ano atrás
sim efbe5e90f5 virtuals removed 1 ano atrás
util edd1e0a270 Removes Direct3D9 functionality. 8 anos atrás
video a58f98167f handle missing virtual destructors 1 ano atrás
gFont.cpp d87199f5da Final Cleanup 1 ano atrás
gFont.h b9c207765e uninitialized variables-gfx 5 anos atrás
gfxAPI.cpp 75625dc679 Reverse depth & 32F buffer format 2 anos atrás
gfxAPI.h 5a933c00d3 Removed old fixed function code from GFX. 5 anos atrás
gfxAdapter.h b9c207765e uninitialized variables-gfx 5 anos atrás
gfxCardProfile.cpp 89b0c7f73b Console Refactor 2 anos atrás
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxCubemap.cpp f288ffccba cubemap baking fix 1 ano atrás
gfxCubemap.h ce4d861658 Test PR for generating cubemap mips 1 ano atrás
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxDevice.cpp cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 anos atrás
gfxDevice.h cd82186231 Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select 3 anos atrás
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxDrawUtil.cpp d9c4269d8b bug fix 1 ano atrás
gfxDrawUtil.h 0d448ad761 smoothing out results from gui shaders 1 ano atrás
gfxEnums.h e6c653c441 warnings cleanup 1 ano atrás
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
gfxFence.h efbe5e90f5 virtuals removed 1 ano atrás
gfxFontRenderBatcher.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anos atrás
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxFormatUtils.cpp 75625dc679 Reverse depth & 32F buffer format 2 anos atrás
gfxFormatUtils.h b9c207765e uninitialized variables-gfx 5 anos atrás
gfxInit.cpp 38b81eb804 Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around 2 anos atrás
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes 9 anos atrás
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxOcclusionQuery.h efbe5e90f5 virtuals removed 1 ano atrás
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. 10 anos atrás
gfxPrimitiveBuffer.h efbe5e90f5 virtuals removed 1 ano atrás
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxResource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxShader.cpp 808e2f4200 Groundwork for other shaders 1 ano atrás
gfxShader.h 888332a85c rest of the implementation 1 ano atrás
gfxStateBlock.cpp 63b2aba467 Apply suggestions from code review 2 anos atrás
gfxStateBlock.h efbe5e90f5 virtuals removed 1 ano atrás
gfxStringEnumTranslate.cpp 75625dc679 Reverse depth & 32F buffer format 2 anos atrás
gfxStringEnumTranslate.h 5a933c00d3 Removed old fixed function code from GFX. 5 anos atrás
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() 7 anos atrás
gfxStructs.h 5a933c00d3 Removed old fixed function code from GFX. 5 anos atrás
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxTarget.h efbe5e90f5 virtuals removed 1 ano atrás
gfxTextureArray.cpp cdf3b6cf79 kill console spam 3 anos atrás
gfxTextureArray.h efbe5e90f5 virtuals removed 1 ano atrás
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 anos atrás
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 5 anos atrás
gfxTextureManager.cpp d23ee397e6 adds wetness 3 anos atrás
gfxTextureManager.h d23ee397e6 adds wetness 3 anos atrás
gfxTextureObject.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 ano atrás
gfxTextureObject.h efbe5e90f5 virtuals removed 1 ano atrás
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
gfxTextureProfile.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
gfxVertexBuffer.h efbe5e90f5 virtuals removed 1 ano atrás
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators 6 anos atrás
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx 5 anos atrás
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 anos atrás
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support 9 anos atrás
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support 9 anos atrás
primBuilder.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 anos atrás
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
screenshot.cpp d87199f5da Final Cleanup 1 ano atrás
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. 11 anos atrás