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D3D11
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f288ffccba
cubemap baking fix
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1 ano atrás |
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Null
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ce4d861658
Test PR for generating cubemap mips
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1 ano atrás |
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bitmap
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afeb957601
fix malformed GBitmap::getColor
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1 ano atrás |
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gl
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ce4d861658
Test PR for generating cubemap mips
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1 ano atrás |
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sim
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efbe5e90f5
virtuals removed
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1 ano atrás |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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8 anos atrás |
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video
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a58f98167f
handle missing virtual destructors
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1 ano atrás |
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gFont.cpp
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d87199f5da
Final Cleanup
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1 ano atrás |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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5 anos atrás |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 anos atrás |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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5 anos atrás |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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2 anos atrás |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxCubemap.cpp
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f288ffccba
cubemap baking fix
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1 ano atrás |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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1 ano atrás |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 anos atrás |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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3 anos atrás |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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1 ano atrás |
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gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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1 ano atrás |
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gfxEnums.h
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e6c653c441
warnings cleanup
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1 ano atrás |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxFence.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 anos atrás |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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5 anos atrás |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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2 anos atrás |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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9 anos atrás |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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10 anos atrás |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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1 ano atrás |
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gfxShader.h
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888332a85c
rest of the implementation
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1 ano atrás |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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2 anos atrás |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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2 anos atrás |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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7 anos atrás |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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3 anos atrás |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 anos atrás |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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5 anos atrás |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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3 anos atrás |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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3 anos atrás |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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1 ano atrás |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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1 ano atrás |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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6 anos atrás |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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5 anos atrás |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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8 anos atrás |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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9 anos atrás |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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9 anos atrás |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 anos atrás |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anos atrás |
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screenshot.cpp
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d87199f5da
Final Cleanup
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1 ano atrás |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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11 anos atrás |