Areloch 51c1ab6b83 Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release il y a 1 an
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torquescript 2b295fb7f0 rest of virtuals removed il y a 1 an
ICallMethod.h 50df52ecfc more console refactor. il y a 4 ans
SimXMLDocument.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
SimXMLDocument.h 2b295fb7f0 rest of virtuals removed il y a 1 an
arrayObject.cpp 24562e6758 aug ArrayObject to have a uniquePair command il y a 1 an
arrayObject.h 24562e6758 aug ArrayObject to have a uniquePair command il y a 1 an
console.cpp e6ead9f268 Update console.cpp il y a 2 ans
console.h 83ea6cd0df Improvements based on experience from implementing Python runtime il y a 2 ans
consoleDoc.cpp 89b0c7f73b Console Refactor il y a 2 ans
consoleDoc.h 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
consoleFunctions.cpp 5615cc33d8 Remove CInterface script hooks, superseded by console refactor il y a 2 ans
consoleFunctions.h 07ed59a872 TORQUE_TOOLS off compile fix il y a 1 an
consoleInternal.cpp a2cdbebfa1 removes a use after freed in consoleInternal il y a 1 an
consoleInternal.h 83ea6cd0df Improvements based on experience from implementing Python runtime il y a 2 ans
consoleLogger.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
consoleLogger.h 2b295fb7f0 rest of virtuals removed il y a 1 an
consoleObject.cpp fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: il y a 2 ans
consoleObject.h 815832152d changes on macosx il y a 1 an
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space il y a 9 ans
consoleParser.h 099dd4f1f3 Parametrize script extension, default to 'tscript' il y a 5 ans
consoleTypes.cpp eca3fbfa67 * [UUID] BugFix: Correct a memory mismanagement error in UUID programming due to the way xuuid_t is utilized. il y a 4 ans
consoleTypes.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets il y a 4 ans
consoleValueStack.h 964fde8f09 Goodbye String Stack! il y a 4 ans
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives il y a 9 ans
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag il y a 8 ans
dynamicTypes.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. il y a 5 ans
dynamicTypes.h efbe5e90f5 virtuals removed il y a 1 an
engineAPI.h f00d53f1d4 Revert "Update engineAPI.h" il y a 1 an
engineDoc.cpp 83ea6cd0df Improvements based on experience from implementing Python runtime il y a 2 ans
engineExports.cpp ee93dc3b57 Ensure that getGlobalScope always returns the same object il y a 2 ans
engineExports.h ee93dc3b57 Ensure that getGlobalScope always returns the same object il y a 2 ans
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
engineFunctions.h 8748a2cac8 Expose some information in EngineFunction exports for better interop capabilities il y a 2 ans
engineObject.cpp 0ce2da3a23 clean up math varsize complaints il y a 2 ans
engineObject.h 2e25059b27 fix inheritance conflict loop by declaring a singular root for `class EngineObject : public StrongRefBase` il y a 1 an
enginePrimitives.cpp 68b6884665 EngineAPI: Expose strings as UTF8 instead of UTF16 il y a 5 ans
enginePrimitives.h 68b6884665 EngineAPI: Expose strings as UTF8 instead of UTF16 il y a 5 ans
engineStructs.cpp a241d27b58 Expand EngineAPI type definitions il y a 5 ans
engineStructs.h a241d27b58 Expand EngineAPI type definitions il y a 5 ans
engineTypeInfo.cpp 2c1508c169 uninitialized variables-console il y a 5 ans
engineTypeInfo.h efbe5e90f5 virtuals removed il y a 1 an
engineTypes.cpp ee93dc3b57 Ensure that getGlobalScope always returns the same object il y a 2 ans
engineTypes.h 0b5fd8db6e Engine API: Pass structs by reference il y a 5 ans
engineXMLExport.cpp 2c9f6a5350 Remove EngineXMLExport filtering il y a 2 ans
fieldBrushObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
fieldBrushObject.h 2b295fb7f0 rest of virtuals removed il y a 1 an
fileSystemFunctions.cpp 89b0c7f73b Console Refactor il y a 2 ans
fixedTuple.h d567bc9735 Improve Engine API export, robust Default Value logic and allow _ in arg il y a 5 ans
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
module.h 27b6973da0 Reintroduce getFileLine for Console Modules il y a 2 ans
persistenceManager.cpp 78147821a0 filter inspector buttons out of the following: il y a 2 ans
persistenceManager.h efbe5e90f5 virtuals removed il y a 1 an
propertyParsing.cpp 89b0c7f73b Console Refactor il y a 2 ans
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly il y a 7 ans
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly il y a 7 ans
runtime.h 89b0c7f73b Console Refactor il y a 2 ans
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
runtimeClassRep.h 2b295fb7f0 rest of virtuals removed il y a 1 an
script.h efbe5e90f5 virtuals removed il y a 1 an
scriptFilename.cpp 89b0c7f73b Console Refactor il y a 2 ans
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
scriptObjects.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector il y a 2 ans
scriptObjects.h 2b295fb7f0 rest of virtuals removed il y a 1 an
sim.cpp bfe3d4d02b Shifts handling of forest brush and item elements into standard simsets for consistency il y a 3 ans
sim.h 1940becb2d Compilation fixes for C++20 il y a 3 ans
simBase.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simDatablock.cpp e7d17e5453 Fix error in DB substitution logic and add regressiontest il y a 2 ans
simDatablock.h efbe5e90f5 virtuals removed il y a 1 an
simDictionary.cpp 0fab2ebf54 Added fallback handling to MaterialAssets if the asset was found but the matDef was not il y a 4 ans
simDictionary.h bcc5459818 whitespace il y a 9 ans
simEvents.cpp 89b0c7f73b Console Refactor il y a 2 ans
simEvents.h efbe5e90f5 virtuals removed il y a 1 an
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess il y a 7 ans
simFieldDictionary.h 2c1508c169 uninitialized variables-console il y a 5 ans
simManager.cpp c1e81e0327 stop spamming the console every spawnObject call il y a 2 ans
simObject.cpp 51c1ab6b83 Adds a sanity check to SimObject's setFieldValue console method so if you pass in a blank field name it doesn't crash, instead asserting in debug, and logging the error in release il y a 1 an
simObject.h efbe5e90f5 virtuals removed il y a 1 an
simObjectList.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. il y a 4 ans
simObjectList.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simObjectMemento.cpp 89b0c7f73b Console Refactor il y a 2 ans
simObjectMemento.h bcc5459818 whitespace il y a 9 ans
simObjectRef.h efbe5e90f5 virtuals removed il y a 1 an
simPersistID.cpp e95a5bf139 Expose SimPersistID to EngineAPI il y a 5 ans
simPersistID.h e95a5bf139 Expose SimPersistID to EngineAPI il y a 5 ans
simPersistSet.cpp 50df52ecfc more console refactor. il y a 4 ans
simPersistSet.h 2b295fb7f0 rest of virtuals removed il y a 1 an
simSerialize.cpp 78147821a0 filter inspector buttons out of the following: il y a 2 ans
simSet.cpp 9e036f142b fix warn reports for buffer oveeruns il y a 2 ans
simSet.h efbe5e90f5 virtuals removed il y a 1 an
stringStack.cpp f056e181b7 remove unused code. il y a 4 ans
stringStack.h f056e181b7 remove unused code. il y a 4 ans
telnetConsole.cpp 2c1508c169 uninitialized variables-console il y a 5 ans
telnetConsole.h 2c1508c169 uninitialized variables-console il y a 5 ans
telnetDebugger.cpp 89b0c7f73b Console Refactor il y a 2 ans
telnetDebugger.h 89b0c7f73b Console Refactor il y a 2 ans
typeValidators.cpp bcc5459818 whitespace il y a 9 ans
typeValidators.h efbe5e90f5 virtuals removed il y a 1 an