Areloch e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main il y a 8 ans
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag il y a 8 ans
collada 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
loader fbfd3ed8ed clang: constructor initialization order il y a 9 ans
instancingMatHook.cpp 30144a9f98 TheoraTextureObject il y a 12 ans
instancingMatHook.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsAnimate.cpp 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
tsCollision.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsDecal.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsDump.cpp 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsLastDetail.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
tsLastDetail.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx il y a 12 ans
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
tsMaterialList.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsMesh.cpp ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. il y a 8 ans
tsMesh.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. il y a 8 ans
tsMeshFit.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag il y a 8 ans
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support il y a 9 ans
tsPartInstance.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsRenderState.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
tsRenderState.h 3496c549b5 Hardware Skinning Support il y a 9 ans
tsShape.cpp cc9955e102 unused variable cleanup il y a 9 ans
tsShape.h a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape il y a 9 ans
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) il y a 11 ans
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsShapeConstruct.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape il y a 9 ans
tsShapeConstruct.h d64e2a7019 Removed constexpr use to support VS2013 il y a 9 ans
tsShapeEdit.cpp a46779fad6 Defer re-init'ing the shape when TSShapeConstructor is loading a shape il y a 9 ans
tsShapeInstance.cpp debfd9b780 Sanity check to ensure detail levels shift in tandem for skinned meshes il y a 8 ans
tsShapeInstance.h e023cf3a60 Merge pull request #2056 from Bloodknight/afx_merge_main il y a 8 ans
tsShapeOldRead.cpp 84e8cbb4ee Revert recent style cleanup changes. il y a 10 ans
tsSortedMesh.cpp 84e8cbb4ee Revert recent style cleanup changes. il y a 10 ans
tsSortedMesh.h 84e8cbb4ee Revert recent style cleanup changes. il y a 10 ans
tsThread.cpp 2002d74b78 Issue found with PVS-Studio: il y a 10 ans
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
tsTransform.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans