Lukas Joergensen 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction il y a 7 ans
..
test 1449c4df57 Add some tests for engineAPI and console il y a 11 ans
CMDgram.y d666322a1b Merging il y a 8 ans
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space il y a 9 ans
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
arrayObject.h 45ae5e71cb fixed lots of tabs and space il y a 9 ans
ast.h d666322a1b Merging il y a 8 ans
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
astNodes.cpp d7287914c7 fix arg corruption on functioncall compilation. il y a 8 ans
bison.bat 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
bison.simple 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
cmdgram.cpp d666322a1b Merging il y a 8 ans
cmdgram.h d666322a1b Merging il y a 8 ans
codeBlock.cpp abc01fd377 Fix Torque3D 64bit DSOs. il y a 8 ans
codeBlock.h d666322a1b Merging il y a 8 ans
codeInterpreter.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
codeInterpreter.h d666322a1b Merging il y a 8 ans
compiledEval.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
compiler.h d666322a1b Merging il y a 8 ans
console.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
console.h 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
consoleDoc.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
consoleFunctions.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction il y a 7 ans
consoleFunctions.h 39d5563a8c Added type checking functions il y a 11 ans
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
consoleInternal.h d666322a1b Merging il y a 8 ans
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory il y a 7 ans
consoleObject.h 6497ea5c76 Merge branch 'development' into issue_2115 il y a 7 ans
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space il y a 9 ans
consoleParser.h 45ae5e71cb fixed lots of tabs and space il y a 9 ans
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
consoleTypes.h 29edbd0cd2 Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now. il y a 8 ans
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives il y a 9 ans
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag il y a 8 ans
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
engineAPI.h 6be736ff85 Eliminate DefineConsoleStaticMethod il y a 7 ans
engineDoc.cpp 5c688260d5 Issue found with PVS-Studio: il y a 10 ans
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
engineExports.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
engineFunctions.h 04d767ab9b stop linux/mac undefined MSVC versioncheck spam. il y a 7 ans
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
engineObject.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions il y a 9 ans
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order il y a 9 ans
engineTypeInfo.h 39bea37fa0 minor fixes, and converted the type table il y a 9 ans
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
engineTypes.h 9d01f7a973 Remove nested CLASSDOC Macro il y a 8 ans
engineXMLExport.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
fieldBrushObject.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy il y a 8 ans
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. il y a 10 ans
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction il y a 7 ans
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
scriptObjects.cpp c05d49058f Cleans up a redundant include. il y a 8 ans
scriptObjects.h b56f8674cd New ScriptTickObject il y a 13 ans
sim.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. il y a 9 ans
simBase.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simDatablock.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
simDatablock.h 0b84fccdd2 substitutions -- Implementation of special substitution statements on datablock fields. il y a 8 ans
simDictionary.cpp d666322a1b Merging il y a 8 ans
simDictionary.h bcc5459818 whitespace il y a 9 ans
simEvents.cpp bcc5459818 whitespace il y a 9 ans
simEvents.h 3f97c2cedd Fix building on GCC il y a 11 ans
simFieldDictionary.cpp 7769da9434 Use strncat instead of strcat to prevent some buffer overflows il y a 7 ans
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption il y a 8 ans
simManager.cpp 45ae5e71cb fixed lots of tabs and space il y a 9 ans
simObject.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
simObject.h 8436dff732 enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting il y a 8 ans
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. il y a 8 ans
simObjectList.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice il y a 7 ans
simObjectMemento.h bcc5459818 whitespace il y a 9 ans
simObjectRef.h 5ef130d581 Fixed some random Worder warnings il y a 10 ans
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 il y a 8 ans
simPersistID.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. il y a 13 ans
simSerialize.cpp bcc5459818 whitespace il y a 9 ans
simSet.cpp 76908eae3c Eliminate DefineConsoleMethod il y a 7 ans
simSet.h 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. il y a 8 ans
stringStack.cpp bcc5459818 whitespace il y a 9 ans
stringStack.h 79c34c68db Use strncpy instead of strcpy because again, buffer overflows il y a 7 ans
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
telnetConsole.h 539efcb1e1 Input event changes il y a 13 ans
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction il y a 7 ans
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. il y a 11 ans
typeValidators.cpp bcc5459818 whitespace il y a 9 ans
typeValidators.h 3bc15057ed exposes getters for typevalidators. il y a 8 ans