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T3D
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954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anos atrás |
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Verve
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c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
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6 anos atrás |
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afx
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 anos atrás |
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app
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8a7c09c8fe
Clean up redundant variables
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7 anos atrás |
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assets
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66cc6fb9d1
Removes current implement of shadow caching
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6 anos atrás |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 anos atrás |
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collision
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13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 anos atrás |
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console
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7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
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6 anos atrás |
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core
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ab9fc302fc
Added D3D error code interpreter
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6 anos atrás |
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environment
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a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
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6 anos atrás |
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forest
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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7 anos atrás |
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gfx
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c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
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6 anos atrás |
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gui
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anos atrás |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 anos atrás |
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lighting
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2d015bc426
Merge branch 'alpha40MakeMats' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anos atrás |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 anos atrás |
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materials
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2d015bc426
Merge branch 'alpha40MakeMats' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anos atrás |
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math
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 anos atrás |
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module
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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6 anos atrás |
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navigation
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f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
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6 anos atrás |
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persistence
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73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
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6 anos atrás |
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platform
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1ec048f41d
Merge pull request #2220 from irei1as/development
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6 anos atrás |
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platformMac
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13ce1a7441
corrects compilation errors on mac
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7 anos atrás |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 anos atrás |
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platformSDL
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059d531b62
linux followup work by tim
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6 anos atrás |
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platformWin32
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 anos atrás |
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platformX86UNIX
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547a2e28eb
no message
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7 anos atrás |
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postFx
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 anos atrás |
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renderInstance
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d75593bf6f
hooks up missing probe capture filters
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6 anos atrás |
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scene
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954743f55c
Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 anos atrás |
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sfx
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4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
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6 anos atrás |
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shaderGen
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f956c17f3b
for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent])
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5 anos atrás |
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sim
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 anos atrás |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 anos atrás |
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terrain
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5375a4b275
Merge pull request #140 from Azaezel/alpha40TerrainTricks
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6 anos atrás |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 anos atrás |
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ts
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 anos atrás |
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util
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dd3422b5a2
Added ability to pass ints to post effect shader consts
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6 anos atrás |
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windowManager
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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6 anos atrás |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 anos atrás |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 anos atrás |