Areloch 2d015bc426 Merge branch 'alpha40MakeMats' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anos atrás
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T3D 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anos atrás
Verve c32345fcd1 verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other) 6 anos atrás
afx 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 anos atrás
app 8a7c09c8fe Clean up redundant variables 7 anos atrás
assets 66cc6fb9d1 Removes current implement of shadow caching 6 anos atrás
cinterface 870ee9fb5b Integrate new CInterface into the engine-console 7 anos atrás
collision 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess 7 anos atrás
console 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again 6 anos atrás
core ab9fc302fc Added D3D error code interpreter 6 anos atrás
environment a43233d9c9 Updated move folder behavior to better update the module and asset databases of changes 6 anos atrás
forest 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 7 anos atrás
gfx c0226d4640 mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use 6 anos atrás
gui f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anos atrás
i18n 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction 7 anos atrás
lighting 2d015bc426 Merge branch 'alpha40MakeMats' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anos atrás
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 7 anos atrás
materials 2d015bc426 Merge branch 'alpha40MakeMats' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anos atrás
math 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 anos atrás
module 466d03ffec adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order 6 anos atrás
navigation f00323c5b9 the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back. 6 anos atrás
persistence 73cb9343d2 Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff. 6 anos atrás
platform 1ec048f41d Merge pull request #2220 from irei1as/development 6 anos atrás
platformMac 13ce1a7441 corrects compilation errors on mac 7 anos atrás
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 7 anos atrás
platformSDL 059d531b62 linux followup work by tim 6 anos atrás
platformWin32 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 anos atrás
platformX86UNIX 547a2e28eb no message 7 anos atrás
postFx cba14c035f Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration 6 anos atrás
renderInstance d75593bf6f hooks up missing probe capture filters 6 anos atrás
scene 954743f55c Merge branch 'alpha40_pathshape' of https://github.com/Azaezel/Torque3D into Preview4_0 5 anos atrás
sfx 4ee8df8863 windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out) 6 anos atrás
shaderGen f956c17f3b for normal rendering, if we're translucent, don't use alphatesting. (as a remindernote, the shadowmathook removes MFT_IsTranslucent]) 5 anos atrás
sim 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 anos atrás
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 anos atrás
terrain 5375a4b275 Merge pull request #140 from Azaezel/alpha40TerrainTricks 6 anos atrás
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 anos atrás
ts ff4b025c2c adds alphatest shadows for translucent objects 5 anos atrás
util dd3422b5a2 Added ability to pass ints to post effect shader consts 6 anos atrás
windowManager a8b6327091 conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by 6 anos atrás
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 anos atrás
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 anos atrás