Areloch 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again hace 6 años
..
test 1449c4df57 Add some tests for engineAPI and console hace 11 años
CMDgram.y d666322a1b Merging hace 8 años
CMDscan.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
CMDscan.l 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
ICallMethod.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
SimXMLDocument.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
SimXMLDocument.h 45ae5e71cb fixed lots of tabs and space hace 9 años
arrayObject.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
arrayObject.h 45ae5e71cb fixed lots of tabs and space hace 9 años
ast.h e80b66464e ast shadowvar cleanup hace 7 años
astAlloc.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
astNodes.cpp e80b66464e ast shadowvar cleanup hace 7 años
bison.bat 7dbfe6994d Engine directory for ticket #1 hace 13 años
bison.simple 7dbfe6994d Engine directory for ticket #1 hace 13 años
cmdgram.cpp d666322a1b Merging hace 8 años
cmdgram.h d666322a1b Merging hace 8 años
codeBlock.cpp 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess hace 7 años
codeBlock.h d666322a1b Merging hace 8 años
codeInterpreter.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface hace 7 años
codeInterpreter.h d666322a1b Merging hace 8 años
compiledEval.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly hace 7 años
compiler.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
compiler.h d666322a1b Merging hace 8 años
console.cpp cbc09534e4 Merge pull request #2248 from lukaspj/new-cinterface hace 7 años
console.h 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
consoleDoc.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
consoleDoc.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
consoleFunctions.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
consoleFunctions.h 39d5563a8c Added type checking functions hace 11 años
consoleInternal.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows hace 7 años
consoleInternal.h d666322a1b Merging hace 8 años
consoleLogger.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
consoleLogger.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
consoleObject.cpp eab086e184 A buffer overflow in enumerateConsoleClassesByCategory hace 7 años
consoleObject.h fb412ff108 Add Type information for Properties in EngineXMLExport hace 7 años
consoleParser.cpp 45ae5e71cb fixed lots of tabs and space hace 9 años
consoleParser.h 45ae5e71cb fixed lots of tabs and space hace 9 años
consoleTypes.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
consoleTypes.h ec4043604e Remove a now-unneeded fix for offsetof on new versions of Visual Studio. hace 7 años
consoleXMLExport.cpp e718841467 Eliminate DefineConsoleFunction hace 7 años
consoleXMLExport.h 4bc1491714 clang catch: garbage in line directives hace 9 años
debugOutputConsumer.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
debugOutputConsumer.h 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag hace 8 años
dynamicTypes.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
dynamicTypes.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
engineAPI.h e5884c56a7 Sqlite Console refactor, also rename param to make tooltip function more helpful hace 7 años
engineDoc.cpp 5282b37d9f shadowvar cleanup hace 7 años
engineExports.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
engineExports.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineFunctions.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
engineFunctions.h 8cb018fb44 from @rextimmy: clamps the vc workaround now that later versions fixed that bug hace 6 años
engineObject.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineObject.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
enginePrimitives.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
enginePrimitives.h 88106f9032 Fixed type inference for nulls in console functions hace 9 años
engineStructs.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
engineStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
engineTypeInfo.cpp fbfd3ed8ed clang: constructor initialization order hace 9 años
engineTypeInfo.h fb412ff108 Add Type information for Properties in EngineXMLExport hace 7 años
engineTypes.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
engineTypes.h 2fe623b761 Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI hace 7 años
engineXMLExport.cpp fb412ff108 Add Type information for Properties in EngineXMLExport hace 7 años
fieldBrushObject.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
fieldBrushObject.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
fileSystemFunctions.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
fixedTuple.h c1a234cae6 Fix EngineAPI xml generation, utilizing fixed_tuple for default args hace 7 años
generateCompiler.bat 7dbfe6994d Engine directory for ticket #1 hace 13 años
persistenceManager.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
persistenceManager.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
propertyParsing.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
propertyParsing.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
returnBuffer.cpp 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly hace 7 años
returnBuffer.h 18dee487f9 Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly hace 7 años
runtimeClassRep.cpp 7dbfe6994d Engine directory for ticket #1 hace 13 años
runtimeClassRep.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. hace 10 años
scriptFilename.cpp 2bbc716db6 Eliminate unnecessary uses of ConsoleFunction hace 7 años
scriptFilename.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
scriptObjects.cpp c05d49058f Cleans up a redundant include. hace 8 años
scriptObjects.h b56f8674cd New ScriptTickObject hace 13 años
sim.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic hace 7 años
sim.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. hace 9 años
simBase.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simDatablock.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
simDatablock.h 3c97471630 substitution statements conformed to standard class:mVar standard hace 7 años
simDictionary.cpp 2e7d406860 variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary. hace 7 años
simDictionary.h bcc5459818 whitespace hace 9 años
simEvents.cpp bcc5459818 whitespace hace 9 años
simEvents.h 3f97c2cedd Fix building on GCC hace 11 años
simFieldDictionary.cpp cbce2ee805 Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
simFieldDictionary.h c7e12d3be7 roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption hace 8 años
simManager.cpp 2369645a5a simset::objectList to simset::mObjectList hace 7 años
simObject.cpp 701ae6034d Update simObject.cpp hace 6 años
simObject.h 7b5e1c3c58 @rextimmy fix for GuiWindowCtrl so they snap correctly again hace 6 años
simObjectList.cpp 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. hace 8 años
simObjectList.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simObjectMemento.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice hace 7 años
simObjectMemento.h bcc5459818 whitespace hace 9 años
simObjectRef.h 5ef130d581 Fixed some random Worder warnings hace 10 años
simPersistID.cpp 15f67015d3 Reordering initialization methods #1912 hace 8 años
simPersistID.h 7dbfe6994d Engine directory for ticket #1 hace 13 años
simPersistSet.cpp 76908eae3c Eliminate DefineConsoleMethod hace 7 años
simPersistSet.h 38c8e52c1d Beginnings of the "pass everything using a native type wrapper" console code. hace 13 años
simSerialize.cpp bcc5459818 whitespace hace 9 años
simSet.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor hace 7 años
simSet.h 13334b4d5c Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess hace 7 años
stringStack.cpp 593680fb3f Move StringStack methods into the cpp file hace 7 años
stringStack.h 593680fb3f Move StringStack methods into the cpp file hace 7 años
telnetConsole.cpp e718841467 Eliminate DefineConsoleFunction hace 7 años
telnetConsole.h 539efcb1e1 Input event changes hace 13 años
telnetDebugger.cpp e718841467 Eliminate DefineConsoleFunction hace 7 años
telnetDebugger.h b0fcc91058 Fix: removed 'virtual' for classes which doesn't have child. hace 11 años
typeValidators.cpp bcc5459818 whitespace hace 9 años
typeValidators.h 3bc15057ed exposes getters for typevalidators. hace 8 años