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D3D11
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ce4d861658
Test PR for generating cubemap mips
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il y a 1 an |
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Null
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ce4d861658
Test PR for generating cubemap mips
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il y a 1 an |
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bitmap
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ada83d9a6a
Remove redundant cstdint include
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il y a 1 an |
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gl
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ce4d861658
Test PR for generating cubemap mips
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il y a 1 an |
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sim
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efbe5e90f5
virtuals removed
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il y a 1 an |
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util
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edd1e0a270
Removes Direct3D9 functionality.
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il y a 8 ans |
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video
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0342eb6f31
replace other classes
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il y a 1 an |
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gFont.cpp
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d87199f5da
Final Cleanup
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il y a 1 an |
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gFont.h
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxAPI.cpp
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75625dc679
Reverse depth & 32F buffer format
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il y a 2 ans |
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gfxAPI.h
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxAdapter.h
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxCardProfile.cpp
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89b0c7f73b
Console Refactor
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il y a 2 ans |
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gfxCardProfile.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxCubemap.cpp
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ad3c961579
get probes displaying with low Texture quality
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il y a 3 ans |
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gfxCubemap.h
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ce4d861658
Test PR for generating cubemap mips
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il y a 1 an |
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gfxDebugEvent.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxDevice.cpp
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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il y a 3 ans |
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gfxDevice.h
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cd82186231
Fixes setter issue for image/shape/material custom inspector fields where it was not correctly passing through the changed value from the Asset Browser select
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il y a 3 ans |
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gfxDeviceStatistics.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxDeviceStatistics.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxDrawUtil.cpp
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d9c4269d8b
bug fix
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il y a 1 an |
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gfxDrawUtil.h
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0d448ad761
smoothing out results from gui shaders
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il y a 1 an |
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gfxEnums.h
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e6c653c441
warnings cleanup
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il y a 1 an |
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gfxFence.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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gfxFence.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxFontRenderBatcher.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxFontRenderBatcher.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxFormatUtils.cpp
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75625dc679
Reverse depth & 32F buffer format
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il y a 2 ans |
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gfxFormatUtils.h
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxInit.cpp
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38b81eb804
Adds a logical check for when we try and check for found adapters, so if we're defined to use a Null device, we can skip looking around
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il y a 2 ans |
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gfxInit.h
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212ac36cc1
Tidy up indentation in openvr changes
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il y a 9 ans |
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gfxOcclusionQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxOcclusionQuery.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxPrimitiveBuffer.cpp
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28d303c5ea
Added immutable vertex and index buffers.
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il y a 10 ans |
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gfxPrimitiveBuffer.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxResource.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxResource.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxShader.cpp
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808e2f4200
Groundwork for other shaders
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il y a 1 an |
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gfxShader.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxStateBlock.cpp
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63b2aba467
Apply suggestions from code review
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il y a 2 ans |
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gfxStateBlock.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxStringEnumTranslate.cpp
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75625dc679
Reverse depth & 32F buffer format
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il y a 2 ans |
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gfxStringEnumTranslate.h
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxStructs.cpp
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bab3d9d5f3
Fix for bug in GFXVideoMode::parseFromString()
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il y a 7 ans |
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gfxStructs.h
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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gfxTarget.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxTarget.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxTextureArray.cpp
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cdf3b6cf79
kill console spam
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il y a 3 ans |
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gfxTextureArray.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxTextureHandle.cpp
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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il y a 5 ans |
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gfxTextureHandle.h
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45d304ee31
Fixes the backend logic for setting/creating 3DTextures in D3D11
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il y a 5 ans |
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gfxTextureManager.cpp
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d23ee397e6
adds wetness
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il y a 3 ans |
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gfxTextureManager.h
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d23ee397e6
adds wetness
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il y a 3 ans |
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gfxTextureObject.cpp
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7216ba8530
Revert "revert #1148 as prematurely incorporated"
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il y a 1 an |
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gfxTextureObject.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxTextureProfile.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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gfxTextureProfile.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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il y a 4 ans |
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gfxTransformSaver.h
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxVertexBuffer.cpp
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7dbfe6994d
Engine directory for ticket #1
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il y a 13 ans |
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gfxVertexBuffer.h
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efbe5e90f5
virtuals removed
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il y a 1 an |
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gfxVertexColor.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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gfxVertexColor.h
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4e984cfd40
from @rextimmy - linearcolor set and = operators
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il y a 6 ans |
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gfxVertexFormat.cpp
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b9c207765e
uninitialized variables-gfx
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il y a 5 ans |
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gfxVertexFormat.h
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ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
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il y a 8 ans |
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gfxVertexTypes.cpp
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3496c549b5
Hardware Skinning Support
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il y a 9 ans |
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gfxVertexTypes.h
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3496c549b5
Hardware Skinning Support
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il y a 9 ans |
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primBuilder.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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il y a 5 ans |
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primBuilder.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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il y a 8 ans |
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screenshot.cpp
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d87199f5da
Final Cleanup
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il y a 1 an |
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screenshot.h
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e7fb6a54de
Fix: Added missing virtual destructors for classes with virtual functions.
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il y a 11 ans |