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T3D
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c150afebaa
particle cleanups
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4 years ago |
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Verve
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717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 years ago |
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afx
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6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
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4 years ago |
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app
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c16b88d709
Fix temporary buffer for scripting conversions.
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4 years ago |
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assets
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cfe122f714
Enforces filename string case sensitivity for assets' internal filenames, which avoids the stringtable messing with the case preventing file name case sensitivity issues.
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4 years ago |
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cinterface
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35b33f1864
various fixes and memory corruption bug.
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4 years ago |
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collision
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 years ago |
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console
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2d50f52cf1
Allow local variables to be used in eval.
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4 years ago |
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core
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c16b88d709
Fix temporary buffer for scripting conversions.
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4 years ago |
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environment
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6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
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4 years ago |
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forest
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20e4f3c120
wrap to remove ambiguity
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4 years ago |
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gfx
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2fe767f2cd
Merge pull request #578 from Azaezel/alpha40/dedicatedGFXnullouts
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4 years ago |
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gui
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98a4e7fb12
dedicated gfx device surpression
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4 years ago |
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i18n
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 years ago |
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lighting
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c41b8e00ff
clean up the light.cookie entries
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4 years ago |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 years ago |
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materials
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76386f433c
fix eronous extra glue code in macro, fix slash direction in include
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4 years ago |
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math
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b7b4ced8d6
adds binary to decimal and vice versa methods
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4 years ago |
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module
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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navigation
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46b0aee637
NavMesh loading from zip file.
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5 years ago |
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persistence
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9a795e89f3
Update usage of TinyXML to use TinyXML2
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4 years ago |
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platform
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17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 years ago |
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platformMac
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252f1b65f3
followup to #531. fixes the same issue on mac
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4 years ago |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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platformSDL
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633bc040d0
Update thread ids for 64bit support.
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4 years ago |
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platformWin32
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17231ca9fb
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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4 years ago |
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platformX86UNIX
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633bc040d0
Update thread ids for 64bit support.
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4 years ago |
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postFx
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555c563b39
More updating of editor icons to assets
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4 years ago |
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renderInstance
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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scene
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 years ago |
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sfx
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41bd5ef6b6
remove FMODex from Torque3D
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4 years ago |
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shaderGen
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6e072dbf91
Merge branch 'Preview4_0_DevHead' into tsneo
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4 years ago |
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sim
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5e81c021f5
start cleaning up ConsoleValueRef's
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4 years ago |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 years ago |
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terrain
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 years ago |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 years ago |
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ts
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8781f2ab55
Add getScriptPath console function to GUIAsset
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4 years ago |
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util
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 years ago |
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windowManager
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431fb05b6f
get the splash screen on linux to stop corrupting the main window
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4 years ago |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 years ago |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |