| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 years ago |
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CMDgram.y
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d666322a1b
Merging
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8 years ago |
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CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 years ago |
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SimXMLDocument.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 years ago |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 years ago |
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ast.h
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d666322a1b
Merging
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8 years ago |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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astNodes.cpp
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d7287914c7
fix arg corruption on functioncall compilation.
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8 years ago |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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cmdgram.cpp
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d666322a1b
Merging
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8 years ago |
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cmdgram.h
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d666322a1b
Merging
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8 years ago |
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codeBlock.cpp
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abc01fd377
Fix Torque3D 64bit DSOs.
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8 years ago |
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codeBlock.h
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d666322a1b
Merging
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8 years ago |
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codeInterpreter.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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codeInterpreter.h
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d666322a1b
Merging
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8 years ago |
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compiledEval.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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compiler.h
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d666322a1b
Merging
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8 years ago |
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console.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
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console.h
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
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consoleDoc.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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consoleFunctions.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 years ago |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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consoleInternal.h
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d666322a1b
Merging
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8 years ago |
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consoleLogger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 years ago |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 years ago |
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consoleObject.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 years ago |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 years ago |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 years ago |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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consoleTypes.h
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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8 years ago |
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consoleXMLExport.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 years ago |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 years ago |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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engineAPI.h
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780e1dc73f
Use FixedTuple in EngineTrampoline, to make memory-layout consistent
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7 years ago |
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engineDoc.cpp
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5c688260d5
Issue found with PVS-Studio:
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10 years ago |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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engineFunctions.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 years ago |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 years ago |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 years ago |
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engineTypeInfo.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 years ago |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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engineTypes.h
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2fe623b761
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
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7 years ago |
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engineXMLExport.cpp
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 years ago |
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fieldBrushObject.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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fixedTuple.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 years ago |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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persistenceManager.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 years ago |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
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scriptFilename.cpp
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 years ago |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 years ago |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 years ago |
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sim.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 years ago |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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simDatablock.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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simDatablock.h
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0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
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8 years ago |
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simDictionary.cpp
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d666322a1b
Merging
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8 years ago |
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simDictionary.h
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bcc5459818
whitespace
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9 years ago |
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simEvents.cpp
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bcc5459818
whitespace
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9 years ago |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 years ago |
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simFieldDictionary.cpp
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 years ago |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 years ago |
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simManager.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 years ago |
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simObject.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
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simObject.h
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8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
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8 years ago |
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simObjectList.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 years ago |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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simObjectMemento.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 years ago |
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simObjectMemento.h
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bcc5459818
whitespace
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9 years ago |
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simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 years ago |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 years ago |
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simPersistID.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
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simPersistSet.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 years ago |
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simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 years ago |
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simSerialize.cpp
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bcc5459818
whitespace
|
9 years ago |
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simSet.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 years ago |
|
simSet.h
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 years ago |
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stringStack.cpp
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bcc5459818
whitespace
|
9 years ago |
|
stringStack.h
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 years ago |
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telnetConsole.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
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telnetConsole.h
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539efcb1e1
Input event changes
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13 years ago |
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telnetDebugger.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 years ago |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 years ago |
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typeValidators.cpp
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bcc5459818
whitespace
|
9 years ago |
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typeValidators.h
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3bc15057ed
exposes getters for typevalidators.
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8 years ago |