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T3D
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efecbca8fc
Merge pull request #1637 from pacomont/Initializing_Move_trigger
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9 年之前 |
app
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794f1b9536
Merge pull request #1532 from GarageGames/pr/1143
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9 年之前 |
assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 年之前 |
cinterface
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12d435c341
Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289
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10 年之前 |
collision
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11398bb04e
Issue found with PVS-Studio:
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10 年之前 |
console
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fa78a2f354
Adds Component, the various main component classes and their interfaces.
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9 年之前 |
core
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908be4818f
Merge pull request #1519 from Azaezel/deferredShading
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9 年之前 |
environment
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6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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9 年之前 |
forest
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2753f562e8
shadow caching
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10 年之前 |
gfx
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27afd2ded1
Resolves the "conflict" with #1598
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9 年之前 |
gui
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db41a0b30f
Merge pull request #1548 from Azaezel/alphamaskedButtons
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9 年之前 |
i18n
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527c3790d6
Issue found with PVS-Studio:
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10 年之前 |
lighting
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
main
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8862bc2f3a
Pass by const reference
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10 年之前 |
materials
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ee6d9961e3
Merge pull request #1582 from Azaezel/SubSurf
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9 年之前 |
math
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8a7159c00e
Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan.
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9 年之前 |
module
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 年之前 |
navigation
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bac14875f4
allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out.
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9 年之前 |
persistence
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749ac4efc2
Adds the onPostAdd callback for when objects are created via TAML.
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9 年之前 |
platform
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9d47830a8b
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
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9 年之前 |
platformMac
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4c17d4bb49
Fix case sensitivity and Platform::fileDelete
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9 年之前 |
platformPOSIX
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6450294855
Fixes for dedicated build on linux.
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11 年之前 |
platformSDL
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3bb4fda47a
SDL epoxy stuff.
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9 年之前 |
platformWin32
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fddc00b39b
Merge branch 'development-gg' into epoxy
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9 年之前 |
platformX86UNIX
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e48ee1a03a
Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected.
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9 年之前 |
postFx
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
renderInstance
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6a40b8bb84
Merge pull request #1559 from rextimmy/dx11_clean
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9 年之前 |
scene
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3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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9 年之前 |
sfx
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f30aac3655
Merge pull request #1424 from rextimmy/fmod_crash_fix
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9 年之前 |
shaderGen
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942235d114
Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context
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9 年之前 |
sim
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de0fe06bc8
Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children.
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9 年之前 |
terrain
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
testing
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fae1bad96c
All unit tests that run now pass.
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11 年之前 |
ts
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41e5caf22b
Direct3D11 Engine/source changes
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9 年之前 |
util
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10cb6ab9c4
Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153
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9 年之前 |
windowManager
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95ae0b9863
Removes the old component code and moves the IProcessInput interface file into platform/input/ directory.
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9 年之前 |
ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |