Areloch 27afd2ded1 Resolves the "conflict" with #1598 9 年之前
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T3D efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger 9 年之前
app 794f1b9536 Merge pull request #1532 from GarageGames/pr/1143 9 年之前
assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 年之前
cinterface 12d435c341 Remove value constructors for ConsoleValueRef & fix callbacks which use them. Fixes issue #1289 10 年之前
collision 11398bb04e Issue found with PVS-Studio: 10 年之前
console fa78a2f354 Adds Component, the various main component classes and their interfaces. 9 年之前
core 908be4818f Merge pull request #1519 from Azaezel/deferredShading 9 年之前
environment 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 年之前
forest 2753f562e8 shadow caching 10 年之前
gfx 27afd2ded1 Resolves the "conflict" with #1598 9 年之前
gui db41a0b30f Merge pull request #1548 from Azaezel/alphamaskedButtons 9 年之前
i18n 527c3790d6 Issue found with PVS-Studio: 10 年之前
lighting 41e5caf22b Direct3D11 Engine/source changes 9 年之前
main 8862bc2f3a Pass by const reference 10 年之前
materials ee6d9961e3 Merge pull request #1582 from Azaezel/SubSurf 9 年之前
math 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. 9 年之前
module 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 年之前
navigation bac14875f4 allows navmeshes to generate for most scene objects, and adds a NavMeshIgnore method for object-instances to filter them out. 9 年之前
persistence 749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 9 年之前
platform 9d47830a8b Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 9 年之前
platformMac 4c17d4bb49 Fix case sensitivity and Platform::fileDelete 9 年之前
platformPOSIX 6450294855 Fixes for dedicated build on linux. 11 年之前
platformSDL 3bb4fda47a SDL epoxy stuff. 9 年之前
platformWin32 fddc00b39b Merge branch 'development-gg' into epoxy 9 年之前
platformX86UNIX e48ee1a03a Fixes the recursive directory dump in the Linux platform code so that module/asset parsing works as expected. 9 年之前
postFx 41e5caf22b Direct3D11 Engine/source changes 9 年之前
renderInstance 6a40b8bb84 Merge pull request #1559 from rextimmy/dx11_clean 9 年之前
scene 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 年之前
sfx f30aac3655 Merge pull request #1424 from rextimmy/fmod_crash_fix 9 年之前
shaderGen 942235d114 Fixes vertcolor code insertion order, and applies it adaptively based on defered or forward lit context 9 年之前
sim de0fe06bc8 Makes netObjects inherit off simGroup as opposed to simObject so that just about any object can function as a parent with children. 9 年之前
terrain 41e5caf22b Direct3D11 Engine/source changes 9 年之前
testing fae1bad96c All unit tests that run now pass. 11 年之前
ts 41e5caf22b Direct3D11 Engine/source changes 9 年之前
util 10cb6ab9c4 Merge remote-tracking branch 'refs/remotes/origin/development' into pr/1153 9 年之前
windowManager 95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 9 年之前
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 年之前