Areloch efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger 9 years ago
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assets 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 years ago
components 0ec9438429 The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going. 9 years ago
decal 988bd47d52 Visibility change as sugested by dottools 9 years ago
examples 3a18819e1e Issue found by PVS Studio: 10 years ago
fps 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 years ago
fx 41e5caf22b Direct3D11 Engine/source changes 9 years ago
gameBase efecbca8fc Merge pull request #1637 from pacomont/Initializing_Move_trigger 9 years ago
physics 3a73344abb Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off. 9 years ago
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 years ago
sfx 355ce5d854 Andrew's fix for ear transform with detached camera. 11 years ago
turret 55c0f1ec29 reduces rotation transmission size from 64 bits per turret to 14 similar to player 10 years ago
vehicles 37e030f8f4 Makes vehicles work with the physics plugins. 9 years ago
accumulationVolume.cpp c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
accumulationVolume.h c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 10 years ago
aiClient.cpp 2f48f31a6f Fixed String comparisons. 11 years ago
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 years ago
aiPlayer.cpp 262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 9 years ago
aiPlayer.h 262cc4bac1 Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts 9 years ago
camera.cpp 11398bb04e Issue found with PVS-Studio: 10 years ago
camera.h 11398bb04e Issue found with PVS-Studio: 10 years ago
cameraSpline.cpp 41e5caf22b Direct3D11 Engine/source changes 9 years ago
cameraSpline.h 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
containerQuery.h 7dbfe6994d Engine directory for ticket #1 13 years ago
convexShape.cpp 3a18819e1e Issue found by PVS Studio: 10 years ago
convexShape.h c6b6ffc10b For for Issue #106 Convex Shape Bandwidth 13 years ago
debris.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
debris.h 7dbfe6994d Engine directory for ticket #1 13 years ago
entity.cpp 89672ea0ab Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields. 9 years ago
entity.h 510b726f6f Final Linux compliance changes(renames, tweaks for gcc compliance, etc) 9 years ago
gameFunctions.cpp 553cf260f1 Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier. 9 years ago
gameFunctions.h 7dbfe6994d Engine directory for ticket #1 13 years ago
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 years ago
groundPlane.cpp 91e542b8ec SceneCullingState with culling and camera frustum 12 years ago
groundPlane.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiMaterialPreview.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 years ago
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
guiObjectView.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
guiObjectView.h 9205561c96 guiObjectView.setCameraRotation() 12 years ago
item.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
item.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
levelInfo.cpp a928d142f7 Made some tweaks so I'm happy with it. 11 years ago
levelInfo.h a928d142f7 Made some tweaks so I'm happy with it. 11 years ago
lightAnimData.cpp ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 years ago
lightAnimData.h ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 9 years ago
lightBase.cpp 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 years ago
lightBase.h 2753f562e8 shadow caching 10 years ago
lightDescription.cpp 2753f562e8 shadow caching 10 years ago
lightDescription.h 2753f562e8 shadow caching 10 years ago
lightFlareData.cpp 014b566014 Merge remote-tracking branch 'gg/development-3.6' into development 10 years ago
lightFlareData.h 190f68b998 Fix SkatterSky flare occlusion. 11 years ago
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 years ago
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 years ago
missionMarker.cpp 3ab048c5b0 Fixes after feedback from Luis. 10 years ago
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 years ago
objectTypes.h 2e339bafba Adds the Entity object. 9 years ago
occlusionVolume.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 years ago
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
physicalZone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
physicalZone.h 7dbfe6994d Engine directory for ticket #1 13 years ago
player.cpp 1286a517d5 Merge pull request #1497 from Azaezel/soundEnumExtendability 9 years ago
player.h c60be9a17e suggested revisions 9 years ago
pointLight.cpp 2753f562e8 shadow caching 10 years ago
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
portal.h 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
prefab.h 7dbfe6994d Engine directory for ticket #1 13 years ago
projectile.cpp 2fbf6bdb9d Removed a space. 10 years ago
projectile.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 years ago
proximityMine.cpp cd978039ac Merge pull request #635 from just-bank/engine-fixes 11 years ago
proximityMine.h 7dbfe6994d Engine directory for ticket #1 13 years ago
resource.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 years ago
rigid.h 7dbfe6994d Engine directory for ticket #1 13 years ago
rigidShape.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
rigidShape.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 10 years ago
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeBase.cpp 8d195f9236 Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 9 years ago
shapeBase.h f701228a37 Steve Acaster's Ai Poses 9 years ago
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
shapeImage.cpp 84e8cbb4ee Revert recent style cleanup changes. 10 years ago
spotLight.cpp 2753f562e8 shadow caching 10 years ago
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 years ago
staticShape.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 years ago
staticShape.h 7dbfe6994d Engine directory for ticket #1 13 years ago
trigger.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. 10 years ago
trigger.h a1740e8a9c Made Trigger friendlier towards inheritance. 13 years ago
tsStatic.cpp 98b3d3294d Merge of PR #855 9 years ago
tsStatic.h 98b3d3294d Merge of PR #855 9 years ago
zone.cpp 7dbfe6994d Engine directory for ticket #1 13 years ago
zone.h 7dbfe6994d Engine directory for ticket #1 13 years ago