.. |
assets
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
components
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0ec9438429
The default configuration is for the asset database to automatically unload an asset when it's no longer referenced. This causes problems when we would delete objects and then go to make more instances that reference the same asset while the same mission is going.
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9 years ago |
decal
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988bd47d52
Visibility change as sugested by dottools
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9 years ago |
examples
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3a18819e1e
Issue found by PVS Studio:
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10 years ago |
fps
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 years ago |
fx
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
gameBase
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efecbca8fc
Merge pull request #1637 from pacomont/Initializing_Move_trigger
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9 years ago |
physics
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3a73344abb
Resolves merging-order conflicts for the vehicle physics PR, as well as correcting cmake not blacklisting the componentGroup files if TORQUE_EXPERIMENTAL_EC was flipped off.
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9 years ago |
sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
sfx
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355ce5d854
Andrew's fix for ear transform with detached camera.
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11 years ago |
turret
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55c0f1ec29
reduces rotation transmission size from 64 bits per turret to 14 similar to player
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10 years ago |
vehicles
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37e030f8f4
Makes vehicles work with the physics plugins.
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9 years ago |
accumulationVolume.cpp
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
accumulationVolume.h
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c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
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10 years ago |
aiClient.cpp
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2f48f31a6f
Fixed String comparisons.
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11 years ago |
aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
aiConnection.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
aiPlayer.cpp
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262cc4bac1
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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9 years ago |
aiPlayer.h
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262cc4bac1
Merge branch 'development' of https://github.com/GarageGames/Torque3D into AIExtracts
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9 years ago |
camera.cpp
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
camera.h
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11398bb04e
Issue found with PVS-Studio:
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10 years ago |
cameraSpline.cpp
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41e5caf22b
Direct3D11 Engine/source changes
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9 years ago |
cameraSpline.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
containerQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
containerQuery.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
convexShape.cpp
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3a18819e1e
Issue found by PVS Studio:
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10 years ago |
convexShape.h
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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13 years ago |
debris.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
debris.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
entity.cpp
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89672ea0ab
Hooks the component fields back into the inspector so they are registered as proper fields of their types, as opposed to the regular string-only dynamic fields.
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9 years ago |
entity.h
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510b726f6f
Final Linux compliance changes(renames, tweaks for gcc compliance, etc)
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9 years ago |
gameFunctions.cpp
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553cf260f1
Some converts of usage of Shapebase for Gamebase to make camera/control object swapping easier.
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9 years ago |
gameFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 years ago |
groundPlane.cpp
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91e542b8ec
SceneCullingState with culling and camera frustum
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12 years ago |
groundPlane.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiMaterialPreview.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
guiObjectView.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
guiObjectView.h
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9205561c96
guiObjectView.setCameraRotation()
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12 years ago |
item.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
item.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
levelInfo.cpp
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a928d142f7
Made some tweaks so I'm happy with it.
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11 years ago |
levelInfo.h
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a928d142f7
Made some tweaks so I'm happy with it.
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11 years ago |
lightAnimData.cpp
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 years ago |
lightAnimData.h
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ad613f2e82
alternate to https://github.com/GarageGames/Torque3D/pull/1602
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9 years ago |
lightBase.cpp
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92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
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10 years ago |
lightBase.h
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2753f562e8
shadow caching
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10 years ago |
lightDescription.cpp
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2753f562e8
shadow caching
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10 years ago |
lightDescription.h
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2753f562e8
shadow caching
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10 years ago |
lightFlareData.cpp
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014b566014
Merge remote-tracking branch 'gg/development-3.6' into development
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10 years ago |
lightFlareData.h
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190f68b998
Fix SkatterSky flare occlusion.
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11 years ago |
missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 years ago |
missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 years ago |
missionMarker.cpp
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3ab048c5b0
Fixes after feedback from Luis.
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10 years ago |
missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 years ago |
objectTypes.h
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2e339bafba
Adds the Entity object.
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9 years ago |
occlusionVolume.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
physicalZone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
physicalZone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
player.cpp
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1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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9 years ago |
player.h
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c60be9a17e
suggested revisions
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9 years ago |
pointLight.cpp
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2753f562e8
shadow caching
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10 years ago |
pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
portal.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
prefab.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
prefab.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
projectile.cpp
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2fbf6bdb9d
Removed a space.
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10 years ago |
projectile.h
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7a8f46b19f
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
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12 years ago |
proximityMine.cpp
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cd978039ac
Merge pull request #635 from just-bank/engine-fixes
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11 years ago |
proximityMine.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 years ago |
rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
rigidShape.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
rigidShape.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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10 years ago |
scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shapeBase.cpp
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8d195f9236
Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting.
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9 years ago |
shapeBase.h
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f701228a37
Steve Acaster's Ai Poses
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9 years ago |
shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
shapeImage.cpp
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84e8cbb4ee
Revert recent style cleanup changes.
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10 years ago |
spotLight.cpp
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2753f562e8
shadow caching
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10 years ago |
spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
staticShape.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 years ago |
staticShape.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
trigger.cpp
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 years ago |
trigger.h
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a1740e8a9c
Made Trigger friendlier towards inheritance.
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13 years ago |
tsStatic.cpp
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98b3d3294d
Merge of PR #855
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9 years ago |
tsStatic.h
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98b3d3294d
Merge of PR #855
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9 years ago |
zone.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |
zone.h
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7dbfe6994d
Engine directory for ticket #1
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13 years ago |