James Urquhart 3496c549b5 Hardware Skinning Support il y a 11 ans
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editors 165cdb64e9 Merge pull request #1322 from Areloch/String_isEmpty_Convert il y a 10 ans
VolumetricFog.cpp 3496c549b5 Hardware Skinning Support il y a 9 ans
VolumetricFog.h 21be97d206 Missed a few files. il y a 10 ans
VolumetricFogRTManager.cpp 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
VolumetricFogRTManager.h 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
basicClouds.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
basicClouds.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. il y a 11 ans
cloudLayer.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
cloudLayer.h cb8b8b7316 Use shader data for get sampler register in CloudLayer and BasicClouds. il y a 11 ans
decalRoad.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: il y a 10 ans
decalRoad.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
meshRoad.cpp f4d40bf1b0 hooks meshroads up to the material system for castrays (at a minimum, sound playback) il y a 10 ans
meshRoad.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
nodeListManager.cpp 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
nodeListManager.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
river.cpp bd437cda1c Merge branch 'development' into walkabout il y a 11 ans
river.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. il y a 11 ans
scatterSky.cpp 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
scatterSky.h 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching il y a 10 ans
skyBox.cpp ed264e4e12 from @rextimmy automatically adds a sky feature to skies. (render sorting and orientation. previously required setting in script.) il y a 9 ans
skyBox.h 27720cb786 Corrected SkyBox vertex format il y a 10 ans
sun.cpp 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
sun.h 2753f562e8 shadow caching il y a 10 ans
timeOfDay.cpp c19a70814c Tidy up and fix the various Assert macros il y a 11 ans
timeOfDay.h 7dbfe6994d Engine directory for ticket #1 il y a 13 ans
waterBlock.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex il y a 10 ans
waterBlock.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. il y a 11 ans
waterObject.cpp 41e5caf22b Direct3D11 Engine/source changes il y a 9 ans
waterObject.h 9c6ff1775b Removed unused vertex colors from GFXWaterVertex il y a 10 ans
waterPlane.cpp 9c6ff1775b Removed unused vertex colors from GFXWaterVertex il y a 10 ans
waterPlane.h f4c940f4fe Added basic Walkabout with #define renamed and no editor. il y a 11 ans