Areloch 6daf0c8d34 Merge pull request #2338 from Areloch/MoreMenubarFixes 6 éve
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inspector 4e31deb94d Allows special inspectorFields to override the height they use in the rollouts 6 éve
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiDebugger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiEditCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 éve
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 éve
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiInspector.cpp 36c3a4d371 (crashfix) clean up shadowvar followup. 7 éve
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 éve
guiInspectorTypes.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 éve
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiMenuBar.cpp 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 éve
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 éve
guiParticleGraphCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 éve
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
guiPopupMenuCtrl.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 7 éve
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 éve
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 éve
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 éve
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius 7 éve
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
popupMenu.cpp 7d62d6249f Makes the popups correctly operate anywhere in the space of the canvas 6 éve
popupMenu.h 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR 7 éve