| .. |
|
AI
|
bad9d9b188
final cleanup and fixes
|
5 meses atrás |
|
assets
|
f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
|
5 meses atrás |
|
decal
|
ddac695252
unintialized variable cleanups
|
7 meses atrás |
|
examples
|
e8ccb3443a
try to load shapes during preload
|
6 meses atrás |
|
fps
|
1918ecfdd6
feedback from az
|
6 meses atrás |
|
fx
|
4eae51992e
shapes are optional for projectiles. not mandatory.
|
6 meses atrás |
|
gameBase
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 meses atrás |
|
lighting
|
b2fe48ab8d
more merge conflicts
|
9 meses atrás |
|
physics
|
e8ccb3443a
try to load shapes during preload
|
6 meses atrás |
|
sceneComponent
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |
|
sfx
|
9fe13d6a32
sfxEmitter destrctor safties
|
7 meses atrás |
|
turret
|
64da8ab168
non aiturret fixes
|
5 meses atrás |
|
vehicles
|
ca1604170d
initial commit
|
6 meses atrás |
|
Scene.cpp
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 meses atrás |
|
Scene.h
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 meses atrás |
|
SceneGroup.cpp
|
4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
|
7 meses atrás |
|
SceneGroup.h
|
4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
|
7 meses atrás |
|
SubScene.cpp
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 meses atrás |
|
SubScene.h
|
bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
|
7 meses atrás |
|
accumulationVolume.cpp
|
73ad92b757
review notes from Az
|
9 meses atrás |
|
accumulationVolume.h
|
73ad92b757
review notes from Az
|
9 meses atrás |
|
aiClient.cpp
|
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
|
5 anos atrás |
|
aiClient.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
aiConnection.cpp
|
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
|
7 anos atrás |
|
aiConnection.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |
|
aiPlayer.cpp
|
6d36e17d91
added navmesh tester tool
|
5 meses atrás |
|
aiPlayer.h
|
cc047cf07f
Update aiPlayer.h
|
5 meses atrás |
|
camera.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 meses atrás |
|
camera.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
cameraSpline.cpp
|
f4e6060b52
pathshape cleanups and callbacks
|
3 anos atrás |
|
cameraSpline.h
|
f4e6060b52
pathshape cleanups and callbacks
|
3 anos atrás |
|
containerQuery.cpp
|
a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
|
8 anos atrás |
|
containerQuery.h
|
fbfd3ed8ed
clang: constructor initialization order
|
9 anos atrás |
|
convexShape.cpp
|
0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
|
11 meses atrás |
|
convexShape.h
|
61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
|
1 ano atrás |
|
debris.cpp
|
4eae51992e
shapes are optional for projectiles. not mandatory.
|
6 meses atrás |
|
debris.h
|
ca1604170d
initial commit
|
6 meses atrás |
|
gameFunctions.cpp
|
3210325f3f
elevated mAicontroller to shapebase
|
8 meses atrás |
|
gameFunctions.h
|
212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
|
8 anos atrás |
|
gameMode.cpp
|
73ad92b757
review notes from Az
|
9 meses atrás |
|
gameMode.h
|
73ad92b757
review notes from Az
|
9 meses atrás |
|
gameTSCtrl.cpp
|
3dabbc83ff
Fixed callbacks to replace char* with Point classes
|
9 meses atrás |
|
gameTSCtrl.h
|
3dabbc83ff
Fixed callbacks to replace char* with Point classes
|
9 meses atrás |
|
groundPlane.cpp
|
f633ef3a3d
fill in the validated variables
|
10 meses atrás |
|
groundPlane.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
guiMaterialPreview.cpp
|
f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
|
5 meses atrás |
|
guiMaterialPreview.h
|
f3cad0d77e
Converts the ad-hoc design of the Material Editor to utilize the same inspector interface as most everything else does.
|
5 meses atrás |
|
guiNoMouseCtrl.cpp
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
guiObjectView.cpp
|
e8ccb3443a
try to load shapes during preload
|
6 meses atrás |
|
guiObjectView.h
|
e8ccb3443a
try to load shapes during preload
|
6 meses atrás |
|
item.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 meses atrás |
|
item.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
levelInfo.cpp
|
8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
|
7 meses atrás |
|
levelInfo.h
|
73ad92b757
review notes from Az
|
9 meses atrás |
|
lightAnimData.cpp
|
fcd2d38deb
further validator cleanups
|
9 meses atrás |
|
lightAnimData.h
|
f633ef3a3d
fill in the validated variables
|
10 meses atrás |
|
lightBase.cpp
|
f633ef3a3d
fill in the validated variables
|
10 meses atrás |
|
lightBase.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
lightDescription.cpp
|
f633ef3a3d
fill in the validated variables
|
10 meses atrás |
|
lightDescription.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
lightFlareData.cpp
|
73ad92b757
review notes from Az
|
9 meses atrás |
|
lightFlareData.h
|
73ad92b757
review notes from Az
|
9 meses atrás |
|
missionArea.cpp
|
0a1e3f74ed
remove terrain dependency from mission area
|
6 meses atrás |
|
missionArea.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
missionMarker.cpp
|
ca1604170d
initial commit
|
6 meses atrás |
|
missionMarker.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
notesObject.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 anos atrás |
|
notesObject.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
objectTypes.h
|
3210325f3f
elevated mAicontroller to shapebase
|
8 meses atrás |
|
occlusionVolume.cpp
|
d979cf9d2d
PolyhedronVectorData core membervar cleanups
|
7 anos atrás |
|
occlusionVolume.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
pathCamera.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 meses atrás |
|
pathCamera.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
pathShape.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 meses atrás |
|
pathShape.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
physicalZone.cpp
|
f633ef3a3d
fill in the validated variables
|
10 meses atrás |
|
physicalZone.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
player.cpp
|
03c99f845b
fix crash with unclean exit
|
5 meses atrás |
|
player.h
|
5d641929cf
player and ground cover
|
6 meses atrás |
|
pointLight.cpp
|
f633ef3a3d
fill in the validated variables
|
10 meses atrás |
|
pointLight.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
portal.cpp
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 anos atrás |
|
portal.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
prefab.cpp
|
10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
|
1 ano atrás |
|
prefab.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
projectile.cpp
|
4eae51992e
shapes are optional for projectiles. not mandatory.
|
6 meses atrás |
|
projectile.h
|
1949ff9d7b
projectile
|
6 meses atrás |
|
proximityMine.cpp
|
ca1604170d
initial commit
|
6 meses atrás |
|
proximityMine.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
resource.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |
|
rigid.cpp
|
325b3a97c0
skip out on impulses that have no chance of moving the object
|
10 meses atrás |
|
rigid.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |
|
rigidShape.cpp
|
ca1604170d
initial commit
|
6 meses atrás |
|
rigidShape.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
scopeAlwaysShape.cpp
|
4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
|
2 anos atrás |
|
shapeBase.cpp
|
192f997f26
proper report formulation
|
6 meses atrás |
|
shapeBase.h
|
ca1604170d
initial commit
|
6 meses atrás |
|
shapeCollision.cpp
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |
|
shapeImage.cpp
|
e8ccb3443a
try to load shapes during preload
|
6 meses atrás |
|
spotLight.cpp
|
f633ef3a3d
fill in the validated variables
|
10 meses atrás |
|
spotLight.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
staticShape.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 meses atrás |
|
staticShape.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |
|
trigger.cpp
|
2ae10c7ce1
add reload status to onNewDataBlock callback
|
8 meses atrás |
|
trigger.h
|
484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
|
1 ano atrás |
|
tsStatic.cpp
|
e8ccb3443a
try to load shapes during preload
|
6 meses atrás |
|
tsStatic.h
|
ca1604170d
initial commit
|
6 meses atrás |
|
zone.cpp
|
d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
|
2 anos atrás |
|
zone.h
|
efbe5e90f5
virtuals removed
|
1 ano atrás |