James Urquhart 2aca5f6ee7 Remove unused stereo target codepath in Oculus code 10 jaren geleden
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leapMotion 6105849df2 Leap Motion input device support 13 jaren geleden
oculusVR 2aca5f6ee7 Remove unused stereo target codepath in Oculus code 10 jaren geleden
razerHydra 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 12 jaren geleden
IInputDevice.h 32a3bab2f7 Moved platform input event files under new input directory 13 jaren geleden
event.cpp 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency 11 jaren geleden
event.h 7a8f46b19f Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx 12 jaren geleden