| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 lat temu |
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CMDgram.y
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d666322a1b
Merging
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8 lat temu |
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CMDscan.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
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CMDscan.l
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
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SimXMLDocument.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 lat temu |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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ast.h
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e80b66464e
ast shadowvar cleanup
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7 lat temu |
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astAlloc.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
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astNodes.cpp
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e80b66464e
ast shadowvar cleanup
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7 lat temu |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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cmdgram.cpp
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d666322a1b
Merging
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8 lat temu |
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cmdgram.h
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d666322a1b
Merging
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8 lat temu |
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codeBlock.cpp
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 lat temu |
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codeBlock.h
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d666322a1b
Merging
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8 lat temu |
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codeInterpreter.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 lat temu |
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codeInterpreter.h
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d666322a1b
Merging
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8 lat temu |
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compiledEval.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 lat temu |
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compiler.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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compiler.h
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d666322a1b
Merging
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8 lat temu |
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console.cpp
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cbc09534e4
Merge pull request #2248 from lukaspj/new-cinterface
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7 lat temu |
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console.h
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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consoleDoc.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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consoleFunctions.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 lat temu |
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consoleInternal.cpp
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79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
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7 lat temu |
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consoleInternal.h
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d666322a1b
Merging
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8 lat temu |
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consoleLogger.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 lat temu |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
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consoleObject.cpp
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eab086e184
A buffer overflow in enumerateConsoleClassesByCategory
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7 lat temu |
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consoleObject.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 lat temu |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 lat temu |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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consoleTypes.h
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ec4043604e
Remove a now-unneeded fix for offsetof on new versions of Visual Studio.
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7 lat temu |
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consoleXMLExport.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 lat temu |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 lat temu |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 lat temu |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
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engineAPI.h
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780e1dc73f
Use FixedTuple in EngineTrampoline, to make memory-layout consistent
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7 lat temu |
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engineDoc.cpp
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5282b37d9f
shadowvar cleanup
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7 lat temu |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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engineFunctions.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 lat temu |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 lat temu |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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engineTypeInfo.h
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 lat temu |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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engineTypes.h
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2fe623b761
Pass structs by value, not by reference, in EngineAPI. This simplifies call-layout through EngineAPI
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7 lat temu |
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engineXMLExport.cpp
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fb412ff108
Add Type information for Properties in EngineXMLExport
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7 lat temu |
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fieldBrushObject.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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fileSystemFunctions.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
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fixedTuple.h
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c1a234cae6
Fix EngineAPI xml generation, utilizing fixed_tuple for default args
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7 lat temu |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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persistenceManager.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 lat temu |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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returnBuffer.cpp
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 lat temu |
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returnBuffer.h
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18dee487f9
Use a circular buffer for getReturnBuffer because StringStack's would get clobbered too quickly
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7 lat temu |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 lat temu |
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scriptFilename.cpp
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 lat temu |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 lat temu |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 lat temu |
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sim.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 lat temu |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 lat temu |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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simDatablock.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 lat temu |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 lat temu |
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simDictionary.h
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bcc5459818
whitespace
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9 lat temu |
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simEvents.cpp
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bcc5459818
whitespace
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9 lat temu |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 lat temu |
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simFieldDictionary.cpp
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cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 lat temu |
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simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 lat temu |
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simObject.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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simObject.h
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 lat temu |
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simObjectList.cpp
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01f0d5cfca
tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places.
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8 lat temu |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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simObjectMemento.cpp
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47d5b6ead7
As suggested, extract strlen calls from sizes into variables so it isn't called twice
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7 lat temu |
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simObjectMemento.h
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bcc5459818
whitespace
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9 lat temu |
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simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 lat temu |
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simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 lat temu |
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simPersistID.h
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7dbfe6994d
Engine directory for ticket #1
|
13 lat temu |
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simPersistSet.cpp
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76908eae3c
Eliminate DefineConsoleMethod
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7 lat temu |
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simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 lat temu |
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simSerialize.cpp
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bcc5459818
whitespace
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9 lat temu |
|
simSet.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 lat temu |
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simSet.h
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
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7 lat temu |
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stringStack.cpp
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593680fb3f
Move StringStack methods into the cpp file
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7 lat temu |
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stringStack.h
|
593680fb3f
Move StringStack methods into the cpp file
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7 lat temu |
|
telnetConsole.cpp
|
e718841467
Eliminate DefineConsoleFunction
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7 lat temu |
|
telnetConsole.h
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539efcb1e1
Input event changes
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13 lat temu |
|
telnetDebugger.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 lat temu |
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telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 lat temu |
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typeValidators.cpp
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bcc5459818
whitespace
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9 lat temu |
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typeValidators.h
|
3bc15057ed
exposes getters for typevalidators.
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8 lat temu |