AzaezelX 3fad050028 Merge branch 'Preview4_0' into EngineAssetify_Followups 4 年 前
..
T3D 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 年 前
Verve 7dc2521c76 Use string.compare instead of String::compare when comparing strings 5 年 前
afx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
app 6f52b87360 Update TORQUE_GAME_ENGINE version number to reflect current version 4.0 4 年 前
assets 059fb63487 set initial asset loaded state to not loaded 4 年 前
cinterface 533ff28814 Corrects recursive path dump so it can actually recurse correctly on linux. This fixes module/asset scan lookups 5 年 前
collision 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年 前
console 313466f57c new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect 4 年 前
core abf5a09bc3 Removed duplicate checkbox image 4 年 前
environment f185bef8a3 leverage isScriptFile 4 年 前
forest 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
gfx 3fad050028 Merge branch 'Preview4_0' into EngineAssetify_Followups 4 年 前
gui abf5a09bc3 Removed duplicate checkbox image 4 年 前
i18n 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
lighting c41b8e00ff clean up the light.cookie entries 4 年 前
main 488fba16c1 requested revision: use dword just in case of compiler shenanigans 8 年 前
materials 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
math b7b4ced8d6 adds binary to decimal and vice versa methods 4 年 前
module 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
navigation 46b0aee637 NavMesh loading from zip file. 5 年 前
persistence 0ece989560 Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip. 5 年 前
platform b8eaefc21e refactor new IsScriptFile method to be zip-safe 4 年 前
platformMac cddacf1c48 mac compilation and standarization fixes 4 年 前
platformPOSIX 7769da9434 Use strncat instead of strcat to prevent some buffer overflows 8 年 前
platformSDL 254ac462b5 sdl usage standards proposal 3: 5 年 前
platformWin32 a0ba345095 Merge pull request #432 from Azaezel/alpha40/sdlwebGeneralization 5 年 前
platformX86UNIX 254ac462b5 sdl usage standards proposal 3: 5 年 前
postFx 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
renderInstance 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
scene 0a962342ac Adds handling to the path manager so it can deal with both looping and non-looping paths 5 年 前
sfx 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 年 前
shaderGen 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
sim 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 年 前
sqlite f7b891442a Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path 6 年 前
terrain 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
testing a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 年 前
ts 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
util 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
windowManager de1e6df64b Removes redundant ScreenResChangeSignal trigger. 4 年 前
.gitattributes cac5159717 Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake 9 年 前
ggEndOfLineFix.txt 7dbfe6994d Engine directory for ticket #1 13 年 前