| .. |
|
guiArrayCtrl.cpp
|
539efcb1e1
Input event changes
|
13 лет назад |
|
guiArrayCtrl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
guiCanvas.cpp
|
9539a4a055
Adds comment explaining window position change in GuiCanvas.
|
4 лет назад |
|
guiCanvas.h
|
40fff8ef50
Stabilizes the add/remove behavior of menubars by also tracking the modeless background control the menubars use for proper cleanup as well.
|
8 лет назад |
|
guiControl.cpp
|
763c205451
Add type of Children in SimGroup and GuiControl
|
5 лет назад |
|
guiControl.h
|
763c205451
Add type of Children in SimGroup and GuiControl
|
5 лет назад |
|
guiDefaultControlRender.cpp
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 лет назад |
|
guiDefaultControlRender.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
guiOffscreenCanvas.cpp
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 лет назад |
|
guiOffscreenCanvas.h
|
8b43ff3465
Update guiOffscreenCanvas.h
|
9 лет назад |
|
guiScriptNotifyControl.cpp
|
c0eec93d55
Avoid nameclash in guiScriptNotifyControl fields
|
5 лет назад |
|
guiScriptNotifyControl.h
|
7dbfe6994d
Engine directory for ticket #1
|
13 лет назад |
|
guiTypes.cpp
|
b73353a446
we want old direct-file references first, then asset macros, since those plug in the old entries to empty if valid.
|
4 лет назад |
|
guiTypes.h
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 лет назад |