Areloch 555c563b39 More updating of editor icons to assets 4 lat temu
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inspector 555c563b39 More updating of editor icons to assets 4 lat temu
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 lat temu
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 lat temu
guiFilterCtrl.cpp 4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash 5 lat temu
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 lat temu
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 lat temu
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiInspector.cpp 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list 5 lat temu
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 lat temu
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 lat temu
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 lat temu
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
guiPopupMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 lat temu
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 lat temu
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiShapeEdPreview.cpp 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 lat temu
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 lat temu
popupMenu.cpp a5404ad216 Adds ability to utilize bitmap arrays and set entry indexes for popup menus 5 lat temu
popupMenu.h a71f5cfd9d Missed header changes 5 lat temu