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guiChunkedBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
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guiChunkedBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
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guiFadeinBitmapCtrl.cpp
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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%!s(int64=5) %!d(string=hai) anos |
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guiFadeinBitmapCtrl.h
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5f95f9f8c0
Made GuiFadeinBitmapCtrl not only respond to mouse and keyboard events, but gamepad events as well, allowing gamepad inputs to skip opening splash pages
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%!s(int64=5) %!d(string=hai) anos |
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guiIdleCamFadeBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
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guiMessageVectorCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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%!s(int64=5) %!d(string=hai) anos |
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guiMessageVectorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiProgressBitmapCtrl.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
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guiProgressBitmapCtrl.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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%!s(int64=4) %!d(string=hai) anos |
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guiProgressCtrl.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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%!s(int64=11) %!d(string=hai) anos |
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guiProgressCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |