JeffR 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 lat temu
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assets 6b28f1f151 Fleshes out remaining missing editor settings entries/categories 3 lat temu
decal 98a079a797 code duplication prune. should aid in stability 4 lat temu
examples 98a079a797 code duplication prune. should aid in stability 4 lat temu
fps 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
fx 81aa43a4bd Fixed formatting to match the standard for TerrainMaterialAsset inspector fields 3 lat temu
gameBase 15ef8b4fbe Cleaned up implementation of #712 4 lat temu
lighting 79eebdd5f3 Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it. 3 lat temu
physics 98a079a797 code duplication prune. should aid in stability 4 lat temu
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 lat temu
sfx 98a079a797 code duplication prune. should aid in stability 4 lat temu
turret 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 lat temu
vehicles 93faa243ac cleanups for sound assets 4 lat temu
Scene.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
Scene.h b05d5fd3bd Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0 5 lat temu
accumulationVolume.cpp 98a079a797 code duplication prune. should aid in stability 4 lat temu
accumulationVolume.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
aiClient.h acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 lat temu
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 lat temu
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
aiPlayer.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 lat temu
aiPlayer.h ab88b8f489 anim-clip -- sequence selection by afx effects 8 lat temu
camera.cpp 5c67c6c846 Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera 8 lat temu
camera.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 lat temu
cameraSpline.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
cameraSpline.h a41b28f6b7 safety check 5 lat temu
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 lat temu
convexShape.cpp f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 lat temu
convexShape.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
debris.cpp 98a079a797 code duplication prune. should aid in stability 4 lat temu
debris.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
gameFunctions.cpp 227b1e3f51 * Feature: Implement a TurretObjectType bit for typemasks. 4 lat temu
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 lat temu
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
gameTSCtrl.h 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 lat temu
groundPlane.cpp 98a079a797 code duplication prune. should aid in stability 4 lat temu
groundPlane.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
guiMaterialPreview.cpp fabd5864fa uninitialized variables-t3d 5 lat temu
guiMaterialPreview.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiNoMouseCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
guiObjectView.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
guiObjectView.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 lat temu
item.cpp afb39d398f code review: 5 lat temu
item.h afb39d398f code review: 5 lat temu
levelInfo.cpp 98a079a797 code duplication prune. should aid in stability 4 lat temu
levelInfo.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
lightAnimData.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightAnimData.h 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 lat temu
lightBase.cpp 6ade6f08ce Updated Assimp 5 lat temu
lightBase.h 19092c368a localRenderViz -- Implements per-light renderViz setting. 8 lat temu
lightDescription.cpp c680471378 looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on 6 lat temu
lightDescription.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
lightFlareData.cpp 98a079a797 code duplication prune. should aid in stability 4 lat temu
lightFlareData.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
missionArea.cpp f3fc84738b Use fixed buffer size var when allocating return buffer from console. 11 lat temu
missionArea.h 093252ada3 Updated logic in MissionArea::getServerObject. 13 lat temu
missionMarker.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 lat temu
missionMarker.h fbc9660bc3 WaypointTeam never worked and if you look at the code you can see its not very clean. 11 lat temu
notesObject.cpp 5de19404d9 mac compile fixes 5 lat temu
notesObject.h 4ffe6d2bb7 Adds a notes object that only displays in the editor, useful for when working on maps. 5 lat temu
objectTypes.h e04f844240 Scaling correction to probes in deferred mode to improve parallax adjustment 3 lat temu
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 lat temu
occlusionVolume.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
pathCamera.cpp f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
pathCamera.h f44a3f27d6 Fix stack balancing problems by refactoring execution calls 11 lat temu
pathShape.cpp f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
pathShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
physicalZone.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 lat temu
physicalZone.h a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 lat temu
player.cpp f0d919e859 sound asset conversions - materials 4 lat temu
player.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
pointLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 lat temu
pointLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
portal.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 lat temu
portal.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
prefab.cpp adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 lat temu
prefab.h adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. 4 lat temu
projectile.cpp 33210c4a1e minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated 4 lat temu
projectile.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
proximityMine.cpp 93faa243ac cleanups for sound assets 4 lat temu
proximityMine.h 98a079a797 code duplication prune. should aid in stability 4 lat temu
resource.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigid.cpp 691a08bb33 Backend correction for the rigid vs rigid collision resolver: 10 lat temu
rigid.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
rigidShape.cpp 93faa243ac cleanups for sound assets 4 lat temu
rigidShape.h 93faa243ac cleanups for sound assets 4 lat temu
scopeAlwaysShape.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeBase.cpp 15ef8b4fbe Cleaned up implementation of #712 4 lat temu
shapeBase.h 15ef8b4fbe Cleaned up implementation of #712 4 lat temu
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 lat temu
shapeImage.cpp 15ef8b4fbe Cleaned up implementation of #712 4 lat temu
spotLight.cpp 695ad6357f Hides some light fields for local lights that are intended for PSSM's, thus useless. 5 lat temu
spotLight.h 7dbfe6994d Engine directory for ticket #1 13 lat temu
staticShape.cpp e3e2de7f7b connects staticshape::unmount to the parent chain so it can actually do so 4 lat temu
staticShape.h f7f8faf47e truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden. 6 lat temu
trigger.cpp a0f8b29da7 Improves logical checks for the default value so it's more sane and stable 3 lat temu
trigger.h b160017c7d aitriggers a navtool. not ready for general consumption just yet 5 lat temu
tsStatic.cpp 663335e556 TSStatic::updateMaterials() crashfix 4 lat temu
tsStatic.h 19e4643707 new method tsstatic.getNodeTransform 4 lat temu
zone.cpp 9524e77596 Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0 5 lat temu
zone.h dbf34df71d select within zone pushbutton 6 lat temu