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assets
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6b28f1f151
Fleshes out remaining missing editor settings entries/categories
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3 lat temu |
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decal
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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examples
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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fps
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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fx
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81aa43a4bd
Fixed formatting to match the standard for TerrainMaterialAsset inspector fields
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3 lat temu |
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gameBase
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15ef8b4fbe
Cleaned up implementation of #712
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4 lat temu |
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lighting
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79eebdd5f3
Cleaned and repacked work to update the probe bin and reflection probe behavior to clean and standardize it.
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3 lat temu |
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physics
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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sfx
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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turret
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 lat temu |
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vehicles
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93faa243ac
cleanups for sound assets
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4 lat temu |
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Scene.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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Scene.h
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b05d5fd3bd
Merge branch 'PostFXReorgAndUpdate' of https://github.com/Areloch/Torque3D into Preview4_0
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5 lat temu |
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accumulationVolume.cpp
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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accumulationVolume.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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aiClient.h
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 lat temu |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 lat temu |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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aiPlayer.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 lat temu |
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aiPlayer.h
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 lat temu |
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camera.cpp
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5c67c6c846
Merge pull request #1972 from pacomont/Fix_bad_initialization_on_camera
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8 lat temu |
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camera.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 lat temu |
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cameraSpline.cpp
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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cameraSpline.h
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a41b28f6b7
safety check
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5 lat temu |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 lat temu |
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convexShape.cpp
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f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
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4 lat temu |
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convexShape.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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debris.cpp
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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debris.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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gameFunctions.cpp
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227b1e3f51
* Feature: Implement a TurretObjectType bit for typemasks.
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4 lat temu |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 lat temu |
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gameTSCtrl.cpp
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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gameTSCtrl.h
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0d6768d57b
Removing stuff pertaining to demo modes and trials, as they're redundant now.
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10 lat temu |
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groundPlane.cpp
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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groundPlane.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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guiMaterialPreview.cpp
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fabd5864fa
uninitialized variables-t3d
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5 lat temu |
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guiMaterialPreview.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiNoMouseCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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guiObjectView.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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guiObjectView.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 lat temu |
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item.cpp
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afb39d398f
code review:
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5 lat temu |
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item.h
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afb39d398f
code review:
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5 lat temu |
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levelInfo.cpp
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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levelInfo.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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lightAnimData.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightAnimData.h
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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lightBase.cpp
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6ade6f08ce
Updated Assimp
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5 lat temu |
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lightBase.h
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19092c368a
localRenderViz -- Implements per-light renderViz setting.
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8 lat temu |
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lightDescription.cpp
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c680471378
looks like the with the latest translucnency work, dynamic shadows are no longer triggering malformed values in forward lit materials, so flipped that back on
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6 lat temu |
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lightDescription.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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lightFlareData.cpp
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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lightFlareData.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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missionArea.cpp
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 lat temu |
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missionArea.h
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093252ada3
Updated logic in MissionArea::getServerObject.
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13 lat temu |
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missionMarker.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 lat temu |
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missionMarker.h
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fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
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11 lat temu |
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notesObject.cpp
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5de19404d9
mac compile fixes
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5 lat temu |
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notesObject.h
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4ffe6d2bb7
Adds a notes object that only displays in the editor, useful for when working on maps.
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5 lat temu |
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objectTypes.h
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e04f844240
Scaling correction to probes in deferred mode to improve parallax adjustment
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3 lat temu |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 lat temu |
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occlusionVolume.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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pathCamera.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathCamera.h
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 lat temu |
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pathShape.cpp
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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pathShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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physicalZone.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 lat temu |
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physicalZone.h
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 lat temu |
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player.cpp
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f0d919e859
sound asset conversions - materials
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4 lat temu |
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player.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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pointLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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pointLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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portal.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 lat temu |
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portal.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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prefab.cpp
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 lat temu |
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prefab.h
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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4 lat temu |
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projectile.cpp
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33210c4a1e
minor logic cleanups. we want to ensure if we *do* set the projectile sound to empty via editor, that gets propagated
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4 lat temu |
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projectile.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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proximityMine.cpp
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93faa243ac
cleanups for sound assets
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4 lat temu |
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proximityMine.h
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98a079a797
code duplication prune. should aid in stability
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4 lat temu |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigid.cpp
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691a08bb33
Backend correction for the rigid vs rigid collision resolver:
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10 lat temu |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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rigidShape.cpp
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93faa243ac
cleanups for sound assets
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4 lat temu |
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rigidShape.h
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93faa243ac
cleanups for sound assets
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4 lat temu |
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scopeAlwaysShape.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeBase.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 lat temu |
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shapeBase.h
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15ef8b4fbe
Cleaned up implementation of #712
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4 lat temu |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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shapeImage.cpp
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15ef8b4fbe
Cleaned up implementation of #712
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4 lat temu |
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spotLight.cpp
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695ad6357f
Hides some light fields for local lights that are intended for PSSM's, thus useless.
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5 lat temu |
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spotLight.h
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7dbfe6994d
Engine directory for ticket #1
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13 lat temu |
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staticShape.cpp
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e3e2de7f7b
connects staticshape::unmount to the parent chain so it can actually do so
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4 lat temu |
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staticShape.h
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f7f8faf47e
truly a community project, this has been kicking around since 2003 in various forms. adds a path following shape that can be ridden.
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6 lat temu |
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trigger.cpp
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a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
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3 lat temu |
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trigger.h
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b160017c7d
aitriggers a navtool. not ready for general consumption just yet
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5 lat temu |
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tsStatic.cpp
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663335e556
TSStatic::updateMaterials() crashfix
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4 lat temu |
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tsStatic.h
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19e4643707
new method tsstatic.getNodeTransform
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4 lat temu |
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zone.cpp
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9524e77596
Merge branch 'alpha40_zonePicker2' of https://github.com/Azaezel/Torque3D into Preview4_0
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5 lat temu |
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zone.h
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dbf34df71d
select within zone pushbutton
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6 lat temu |