AzaezelX 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 年 前
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年 前
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 年 前
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年 前
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 年 前
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 年 前
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 年 前
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 年 前
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 年 前
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年 前
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 年 前
materialDefinition.cpp 76386f433c fix eronous extra glue code in macro, fix slash direction in include 4 年 前
materialDefinition.h bdf32f4f7b texture profile cleanups 4 年 前
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 年 前
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 年 前
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 年 前
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
materialList.h 7dbfe6994d Engine directory for ticket #1 13 年 前
materialManager.cpp e7403197c7 yell when warningmaterial is undefined 4 年 前
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 年 前
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 年 前
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年 前
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 年 前
processedMaterial.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 年 前
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年 前
processedShaderMaterial.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 年 前
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 年 前
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 年 前
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 年 前
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前