AzaezelX f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 gadi atpakaļ
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 gadi atpakaļ
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 gadi atpakaļ
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 gadi atpakaļ
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 gadi atpakaļ
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 gadi atpakaļ
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 gadi atpakaļ
materialDefinition.cpp f4cc0e8151 default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays 3 gadi atpakaļ
materialDefinition.h e45b959d7d correct imageassetarrays having a singular texture profile as oposed to a type per. 4 gadi atpakaļ
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 gadi atpakaļ
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 gadi atpakaļ
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 gadi atpakaļ
materialList.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
materialManager.cpp e7403197c7 yell when warningmaterial is undefined 4 gadi atpakaļ
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 gadi atpakaļ
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 gadi atpakaļ
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 gadi atpakaļ
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 gadi atpakaļ
processedMaterial.cpp c14c9b78c0 drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map. 3 gadi atpakaļ
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 gadi atpakaļ
processedShaderMaterial.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 gadi atpakaļ
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 gadi atpakaļ
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 gadi atpakaļ
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 gadi atpakaļ
shaderData.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 gadi atpakaļ
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 gadi atpakaļ