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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 gadi atpakaļ |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 gadi atpakaļ |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 gadi atpakaļ |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 gadi atpakaļ |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 gadi atpakaļ |
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materialDefinition.cpp
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f4cc0e8151
default translucency for PBR authoring tools generally assume premul, not lerpalpha nowadays
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3 gadi atpakaļ |
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materialDefinition.h
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e45b959d7d
correct imageassetarrays having a singular texture profile as oposed to a type per.
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4 gadi atpakaļ |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 gadi atpakaļ |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 gadi atpakaļ |
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materialList.cpp
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438e6cbb3c
fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter
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4 gadi atpakaļ |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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materialManager.cpp
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e7403197c7
yell when warningmaterial is undefined
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4 gadi atpakaļ |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 gadi atpakaļ |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 gadi atpakaļ |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 gadi atpakaļ |
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processedMaterial.cpp
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c14c9b78c0
drop the prior requirement for a createcomposite to have a minimum of roughness and metalness. also kick it off if it's got just an ao map.
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3 gadi atpakaļ |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 gadi atpakaļ |
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processedShaderMaterial.cpp
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5d26dba7da
* BugFix: Clear some MSVC compiler warnings.
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4 gadi atpakaļ |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 gadi atpakaļ |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 gadi atpakaļ |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 gadi atpakaļ |
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shaderData.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 gadi atpakaļ |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 gadi atpakaļ |