Lukas Aldershaab 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 rokov pred
..
baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 rokov pred
customMaterialDefinition.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 rokov pred
matInstance.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 rokov pred
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 rokov pred
materialDefinition.cpp 099dd4f1f3 Parametrize script extension, default to 'tscript' 5 rokov pred
materialDefinition.h 4250e1d1b4 simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid) 5 rokov pred
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureTypes.cpp 0c7811bd1a shift pbrconfig to ORM 5 rokov pred
materialFeatureTypes.h 0c7811bd1a shift pbrconfig to ORM 5 rokov pred
materialList.cpp 6ade6f08ce Updated Assimp 5 rokov pred
materialList.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialManager.cpp d06c99a088 Adds function to get material definition by mapTo usage 5 rokov pred
materialManager.h d06c99a088 Adds function to get material definition by mapTo usage 5 rokov pred
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 rokov pred
processedCustomMaterial.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
processedMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
processedShaderMaterial.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
processedShaderMaterial.h 5a933c00d3 Removed old fixed function code from GFX. 5 rokov pred
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 rokov pred
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups 7 rokov pred
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. 11 rokov pred
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred