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baseMatInstance.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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baseMatInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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baseMaterialDefinition.h
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ff4b025c2c
adds alphatest shadows for translucent objects
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5 rokov pred |
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customMaterialDefinition.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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customMaterialDefinition.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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customShaderBindingData.h
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5f59ebbacc
uninitialized variables-materials
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5 rokov pred |
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matInstance.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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matInstance.h
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3697737498
Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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matInstanceHook.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matInstanceHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matStateHint.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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matTextureTarget.cpp
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 rokov pred |
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matTextureTarget.h
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dca2dc0074
Implementation of guiRenderTargetVizCtrl
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5 rokov pred |
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materialDefinition.cpp
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099dd4f1f3
Parametrize script extension, default to 'tscript'
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5 rokov pred |
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materialDefinition.h
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4250e1d1b4
simplification of the Class::_set<slotname>Asset methods, (as well as early outting before dAtoi(index) hurt itself if index was invalid)
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5 rokov pred |
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materialFeatureData.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureData.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialFeatureTypes.cpp
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0c7811bd1a
shift pbrconfig to ORM
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5 rokov pred |
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materialFeatureTypes.h
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0c7811bd1a
shift pbrconfig to ORM
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5 rokov pred |
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materialList.cpp
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6ade6f08ce
Updated Assimp
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5 rokov pred |
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materialList.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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materialManager.cpp
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d06c99a088
Adds function to get material definition by mapTo usage
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5 rokov pred |
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materialManager.h
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d06c99a088
Adds function to get material definition by mapTo usage
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5 rokov pred |
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materialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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miscShdrDat.h
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3496c549b5
Hardware Skinning Support
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9 rokov pred |
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processedCustomMaterial.cpp
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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processedCustomMaterial.h
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7dbfe6994d
Engine directory for ticket #1
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13 rokov pred |
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processedMaterial.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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processedMaterial.h
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
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processedShaderMaterial.cpp
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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processedShaderMaterial.h
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5a933c00d3
Removed old fixed function code from GFX.
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5 rokov pred |
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sceneData.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 rokov pred |
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shaderData.cpp
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02541ab1f9
shader hooks and gen cleanups
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7 rokov pred |
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shaderData.h
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79e158d528
Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files.
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11 rokov pred |
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shaderMaterialParameters.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |
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shaderMaterialParameters.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 rokov pred |