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Azaezel a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 жил өмнө
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inspector 0fff33869c Eliminate unnecessary uses of ConsoleMethod 7 жил өмнө
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiDebugger.cpp 76908eae3c Eliminate DefineConsoleMethod 7 жил өмнө
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiEditCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 жил өмнө
guiFilterCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 жил өмнө
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiInspector.cpp 36c3a4d371 (crashfix) clean up shadowvar followup. 7 жил өмнө
guiInspector.h b5277e0f08 Fixes the inspector/component editor to display the components attached to an entity correctly in the inspector. 8 жил өмнө
guiInspectorTypes.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiMenuBar.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 жил өмнө
guiMenuBar.h cfe977584d Added function to guiMenuBar to find a menu by name. 8 жил өмнө
guiParticleGraphCtrl.cpp 76908eae3c Eliminate DefineConsoleMethod 7 жил өмнө
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
guiPopupMenuCtrl.cpp 8ec82013ca corrects PopupMenu::checkItem() not checking the item. also prepends m to member variables for the MenuItem class to correct a few more locals hiding classvar reports. 7 жил өмнө
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 жил өмнө
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 жил өмнө
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 жил өмнө
guiShapeEdPreview.cpp 1c62080f7f cleaned up member::radius 7 жил өмнө
guiShapeEdPreview.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 жил өмнө
popupMenu.cpp a7fc407284 corrects a pair of conversions. one object oriented, one not. 7 жил өмнө
popupMenu.h 54f1d8c18e Merge pull request #2250 from Areloch/popupMenuFixesPR 7 жил өмнө