Areloch bc1b506205 Merge pull request #2146 from Azaezel/specializationShenanigans пре 7 година
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ogg fbfd3ed8ed clang: constructor initialization order пре 9 година
stream 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
strings 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
util 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
bitMatrix.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
bitRender.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
bitRender.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
bitSet.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
bitVector.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
bitVector.h b700572931 Fix BitVector copy constructor. пре 12 година
bitVectorW.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
color.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy пре 8 година
color.h 1f477914aa ColorI::fromLinear fix пре 8 година
crc.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
crc.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
dataChunker.cpp c2cc7142de Reduce the amount of blocks of memory DataChunker uses пре 9 година
dataChunker.h c2cc7142de Reduce the amount of blocks of memory DataChunker uses пре 9 година
dnet.cpp 6492028bb2 Merge pull request #1035 from bpay/memfixes пре 11 година
dnet.h 539efcb1e1 Input event changes пре 13 година
factoryCache.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
fileObject.cpp acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. пре 11 година
fileObject.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
fileio.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. пре 11 година
filterStream.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
filterStream.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
frameAllocator.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
frameAllocator.h d9a723d533 More cats and cpys in files that xcode doesn't see пре 7 година
iTickable.cpp 7d6df96d65 ITickable supports object deletion пре 12 година
iTickable.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
idGenerator.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
idGenerator.h c19a70814c Tidy up and fix the various Assert macros пре 11 година
memVolume.cpp 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. пре 11 година
memVolume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. пре 11 година
module.cpp 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
module.h 7a3b40a86d Initial Implementation of the Taml, Asset and Modules systems. пре 10 година
resizeStream.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
resizeStream.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
resource.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
resource.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
resourceManager.cpp 3ab048c5b0 Fixes after feedback from Luis. пре 11 година
resourceManager.h 171a24459f Remove namespace from header пре 12 година
stringBuffer.cpp fcf52fb5e0 Rename the memory allocating versions to make prev error less likely пре 11 година
stringBuffer.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
stringTable.cpp 47d5b6ead7 As suggested, extract strlen calls from sizes into variables so it isn't called twice пре 7 година
stringTable.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tAlgorithm.h 01f0d5cfca tAlgorythm fed namespace T3D for better library interoperability. resulted in the need to specify usage in... a few places. пре 8 година
tSimpleHashTable.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tSparseArray.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
tagDictionary.cpp dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe пре 9 година
tagDictionary.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
threadStatic.cpp 4c35fd37af Simple pass over the codebase to standardize the platform types. пре 12 година
threadStatic.h 4110fe51b2 Fixed thread statics. пре 11 година
tokenizer.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows пре 7 година
tokenizer.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
virtualMountSystem.cpp 7dbfe6994d Engine directory for ticket #1 пре 13 година
virtualMountSystem.h 7dbfe6994d Engine directory for ticket #1 пре 13 година
volume.cpp a849202bde Added Sanity Check for out of memory пре 11 година
volume.h 4a17d6ceb0 Rename Status enum for avoid conficts on Linux. пре 11 година