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AI
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e489e0cd18
go ahead and allow follow without needing a navmesh
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9 月之前 |
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assets
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a3d2d13d39
remove stray methods.
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7 月之前 |
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decal
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ddac695252
unintialized variable cleanups
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8 月之前 |
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examples
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efbe5e90f5
virtuals removed
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1 年之前 |
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fps
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d0d2e1f343
handle relfecting the health of the controlled object
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9 月之前 |
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fx
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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8 月之前 |
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gameBase
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 月之前 |
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lighting
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b2fe48ab8d
more merge conflicts
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10 月之前 |
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physics
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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9 月之前 |
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sceneComponent
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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sfx
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9fe13d6a32
sfxEmitter destrctor safties
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8 月之前 |
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turret
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2ac15f74f2
Merge pull request #1443 from Azaezel/alpha41/controlModel
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9 月之前 |
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vehicles
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a05ff4f351
kill dupe controlmap tracking var define
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9 月之前 |
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Scene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 月之前 |
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Scene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 月之前 |
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SceneGroup.cpp
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 月之前 |
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SceneGroup.h
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4be2f05bb1
Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly.
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7 月之前 |
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SubScene.cpp
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 月之前 |
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SubScene.h
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bb7ee38bf4
- Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way.
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8 月之前 |
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accumulationVolume.cpp
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73ad92b757
review notes from Az
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10 月之前 |
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accumulationVolume.h
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73ad92b757
review notes from Az
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10 月之前 |
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aiClient.cpp
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c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
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5 年之前 |
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aiClient.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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aiConnection.cpp
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7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
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7 年之前 |
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aiConnection.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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aiPlayer.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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aiPlayer.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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camera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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camera.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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cameraSpline.cpp
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
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cameraSpline.h
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f4e6060b52
pathshape cleanups and callbacks
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3 年之前 |
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containerQuery.cpp
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a7c7b67c85
enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces.
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8 年之前 |
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containerQuery.h
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fbfd3ed8ed
clang: constructor initialization order
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9 年之前 |
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convexShape.cpp
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0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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11 月之前 |
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convexShape.h
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61d9e82ce5
Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape
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1 年之前 |
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debris.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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debris.h
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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9 月之前 |
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gameFunctions.cpp
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3210325f3f
elevated mAicontroller to shapebase
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9 月之前 |
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gameFunctions.h
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212fc80dfc
Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum.
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8 年之前 |
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gameMode.cpp
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73ad92b757
review notes from Az
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10 月之前 |
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gameMode.h
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73ad92b757
review notes from Az
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10 月之前 |
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gameTSCtrl.cpp
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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10 月之前 |
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gameTSCtrl.h
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3dabbc83ff
Fixed callbacks to replace char* with Point classes
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10 月之前 |
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groundPlane.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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groundPlane.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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guiMaterialPreview.cpp
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7810ee4f51
Update guiMaterialPreview.cpp
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1 年之前 |
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guiMaterialPreview.h
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a92b9d0e2d
code review with az
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1 年之前 |
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guiNoMouseCtrl.cpp
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efbe5e90f5
virtuals removed
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1 年之前 |
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guiObjectView.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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guiObjectView.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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item.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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item.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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levelInfo.cpp
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8bd145d54f
use of get<some name> methods that already return nulls/false when attempting to load
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8 月之前 |
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levelInfo.h
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73ad92b757
review notes from Az
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10 月之前 |
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lightAnimData.cpp
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fcd2d38deb
further validator cleanups
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10 月之前 |
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lightAnimData.h
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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lightBase.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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lightBase.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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lightDescription.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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lightDescription.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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lightFlareData.cpp
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73ad92b757
review notes from Az
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10 月之前 |
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lightFlareData.h
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73ad92b757
review notes from Az
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10 月之前 |
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missionArea.cpp
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0a1e3f74ed
remove terrain dependency from mission area
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7 月之前 |
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missionArea.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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missionMarker.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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missionMarker.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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notesObject.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 年之前 |
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notesObject.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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objectTypes.h
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3210325f3f
elevated mAicontroller to shapebase
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9 月之前 |
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occlusionVolume.cpp
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 年之前 |
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occlusionVolume.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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pathCamera.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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pathCamera.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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pathShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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pathShape.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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physicalZone.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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physicalZone.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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player.cpp
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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9 月之前 |
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player.h
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20976b485c
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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9 月之前 |
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pointLight.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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pointLight.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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portal.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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3 年之前 |
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portal.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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prefab.cpp
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10d1aeca1f
Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior
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1 年之前 |
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prefab.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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projectile.cpp
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f0c0f3c42c
projectile augs
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9 月之前 |
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projectile.h
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f31acf774e
Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited.
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9 月之前 |
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proximityMine.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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proximityMine.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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resource.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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rigid.cpp
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325b3a97c0
skip out on impulses that have no chance of moving the object
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10 月之前 |
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rigid.h
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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rigidShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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rigidShape.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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scopeAlwaysShape.cpp
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4e93c0543e
hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes
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2 年之前 |
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shapeBase.cpp
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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9 月之前 |
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shapeBase.h
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618ddbc9ba
Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
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9 月之前 |
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shapeCollision.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |
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shapeImage.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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spotLight.cpp
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f633ef3a3d
fill in the validated variables
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10 月之前 |
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spotLight.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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staticShape.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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staticShape.h
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efbe5e90f5
virtuals removed
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1 年之前 |
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trigger.cpp
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2ae10c7ce1
add reload status to onNewDataBlock callback
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9 月之前 |
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trigger.h
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484ece3d28
adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks
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1 年之前 |
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tsStatic.cpp
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b4eb885aae
fix forceDetail
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10 月之前 |
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tsStatic.h
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e2a0fbefa3
add lod selection for visiblemesh collisions
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1 年之前 |
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zone.cpp
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d9ff5d3f0e
Basic zone code refactor using lists instead of linked lists
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2 年之前 |
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zone.h
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efbe5e90f5
virtuals removed
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1 年之前 |