marauder2k7 0a1e3f74ed remove terrain dependency from mission area 7 月之前
..
AI e489e0cd18 go ahead and allow follow without needing a navmesh 9 月之前
assets a3d2d13d39 remove stray methods. 7 月之前
decal ddac695252 unintialized variable cleanups 8 月之前
examples efbe5e90f5 virtuals removed 1 年之前
fps d0d2e1f343 handle relfecting the health of the controlled object 9 月之前
fx 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 8 月之前
gameBase bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 月之前
lighting b2fe48ab8d more merge conflicts 10 月之前
physics f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 9 月之前
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 年之前
sfx 9fe13d6a32 sfxEmitter destrctor safties 8 月之前
turret 2ac15f74f2 Merge pull request #1443 from Azaezel/alpha41/controlModel 9 月之前
vehicles a05ff4f351 kill dupe controlmap tracking var define 9 月之前
Scene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 月之前
Scene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 月之前
SceneGroup.cpp 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 月之前
SceneGroup.h 4be2f05bb1 Disables the behavior for building and exporting polyLists for SceneGroups as you can just do so on the individual items, and it can cause erroneous behavior like looping if triggered improperly. 7 月之前
SubScene.cpp bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 月之前
SubScene.h bb7ee38bf4 - Reimplements autosave logic to handle levels, subscenes and terrains in a more consistent, reliable way. 8 月之前
accumulationVolume.cpp 73ad92b757 review notes from Az 10 月之前
accumulationVolume.h 73ad92b757 review notes from Az 10 月之前
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 年之前
aiClient.h efbe5e90f5 virtuals removed 1 年之前
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 年之前
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 年之前
aiPlayer.cpp f633ef3a3d fill in the validated variables 10 月之前
aiPlayer.h efbe5e90f5 virtuals removed 1 年之前
camera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
camera.h efbe5e90f5 virtuals removed 1 年之前
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 年之前
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 年之前
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 年之前
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 年之前
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 月之前
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 年之前
debris.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
debris.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 9 月之前
gameFunctions.cpp 3210325f3f elevated mAicontroller to shapebase 9 月之前
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 年之前
gameMode.cpp 73ad92b757 review notes from Az 10 月之前
gameMode.h 73ad92b757 review notes from Az 10 月之前
gameTSCtrl.cpp 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 月之前
gameTSCtrl.h 3dabbc83ff Fixed callbacks to replace char* with Point classes 10 月之前
groundPlane.cpp f633ef3a3d fill in the validated variables 10 月之前
groundPlane.h efbe5e90f5 virtuals removed 1 年之前
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 年之前
guiMaterialPreview.h a92b9d0e2d code review with az 1 年之前
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 年之前
guiObjectView.cpp f633ef3a3d fill in the validated variables 10 月之前
guiObjectView.h efbe5e90f5 virtuals removed 1 年之前
item.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
item.h efbe5e90f5 virtuals removed 1 年之前
levelInfo.cpp 8bd145d54f use of get<some name> methods that already return nulls/false when attempting to load 8 月之前
levelInfo.h 73ad92b757 review notes from Az 10 月之前
lightAnimData.cpp fcd2d38deb further validator cleanups 10 月之前
lightAnimData.h f633ef3a3d fill in the validated variables 10 月之前
lightBase.cpp f633ef3a3d fill in the validated variables 10 月之前
lightBase.h efbe5e90f5 virtuals removed 1 年之前
lightDescription.cpp f633ef3a3d fill in the validated variables 10 月之前
lightDescription.h efbe5e90f5 virtuals removed 1 年之前
lightFlareData.cpp 73ad92b757 review notes from Az 10 月之前
lightFlareData.h 73ad92b757 review notes from Az 10 月之前
missionArea.cpp 0a1e3f74ed remove terrain dependency from mission area 7 月之前
missionArea.h efbe5e90f5 virtuals removed 1 年之前
missionMarker.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
missionMarker.h efbe5e90f5 virtuals removed 1 年之前
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 年之前
notesObject.h efbe5e90f5 virtuals removed 1 年之前
objectTypes.h 3210325f3f elevated mAicontroller to shapebase 9 月之前
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 年之前
occlusionVolume.h efbe5e90f5 virtuals removed 1 年之前
pathCamera.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
pathCamera.h efbe5e90f5 virtuals removed 1 年之前
pathShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
pathShape.h efbe5e90f5 virtuals removed 1 年之前
physicalZone.cpp f633ef3a3d fill in the validated variables 10 月之前
physicalZone.h efbe5e90f5 virtuals removed 1 年之前
player.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 9 月之前
player.h 20976b485c Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 9 月之前
pointLight.cpp f633ef3a3d fill in the validated variables 10 月之前
pointLight.h efbe5e90f5 virtuals removed 1 年之前
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 年之前
portal.h efbe5e90f5 virtuals removed 1 年之前
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 年之前
prefab.h efbe5e90f5 virtuals removed 1 年之前
projectile.cpp f0c0f3c42c projectile augs 9 月之前
projectile.h f31acf774e Adds handling for datablocks to be reloaded if the assets they utilize have their files directly edited. 9 月之前
proximityMine.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
proximityMine.h efbe5e90f5 virtuals removed 1 年之前
resource.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigid.cpp 325b3a97c0 skip out on impulses that have no chance of moving the object 10 月之前
rigid.h 7dbfe6994d Engine directory for ticket #1 13 年之前
rigidShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
rigidShape.h efbe5e90f5 virtuals removed 1 年之前
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 年之前
shapeBase.cpp 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 9 月之前
shapeBase.h 618ddbc9ba Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem 9 月之前
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 年之前
shapeImage.cpp f633ef3a3d fill in the validated variables 10 月之前
spotLight.cpp f633ef3a3d fill in the validated variables 10 月之前
spotLight.h efbe5e90f5 virtuals removed 1 年之前
staticShape.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
staticShape.h efbe5e90f5 virtuals removed 1 年之前
trigger.cpp 2ae10c7ce1 add reload status to onNewDataBlock callback 9 月之前
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 年之前
tsStatic.cpp b4eb885aae fix forceDetail 10 月之前
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 1 年之前
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 年之前
zone.h efbe5e90f5 virtuals removed 1 年之前