Areloch 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
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D3D11 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
Null b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
bitmap b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gl d86c6aff35 Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork %!s(int64=5) %!d(string=hai) anos
sim d484a1a46e apply consistent colorspace to cubemaps %!s(int64=7) %!d(string=hai) anos
util edd1e0a270 Removes Direct3D9 functionality. %!s(int64=8) %!d(string=hai) anos
video b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gFont.cpp b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gFont.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
genericConstBuffer.cpp af77444ec9 Merge branch 'MatInstanceViewer' of https://github.com/Areloch/Torque3D into Preview4_0 %!s(int64=6) %!d(string=hai) anos
genericConstBuffer.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxAPI.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxAPI.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxAdapter.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxCardProfile.cpp 07b28cb29a GFX card profile config file logging moved to debug only %!s(int64=6) %!d(string=hai) anos
gfxCardProfile.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxCubemap.cpp 26a89882c7 tracks wether or not a cubemap has been fully intitialised (as well as defautls for other shared entries). skips out including an uninitialized cuebmap in probe array (inthoery. in practice, need to root arround a bit more) %!s(int64=7) %!d(string=hai) anos
gfxCubemap.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxDebugEvent.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDevice.cpp b9c2db28e4 enhanced stage check %!s(int64=6) %!d(string=hai) anos
gfxDevice.h ab9fc302fc Added D3D error code interpreter %!s(int64=6) %!d(string=hai) anos
gfxDeviceStatistics.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDeviceStatistics.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxDrawUtil.cpp 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility %!s(int64=7) %!d(string=hai) anos
gfxDrawUtil.h 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. %!s(int64=7) %!d(string=hai) anos
gfxEnums.h f31445751f Updates and fixes to probe and lighting logic. %!s(int64=7) %!d(string=hai) anos
gfxFence.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxFence.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFontRenderBatcher.cpp b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxFontRenderBatcher.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxFormatUtils.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxFormatUtils.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxInit.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor %!s(int64=7) %!d(string=hai) anos
gfxInit.h 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
gfxOcclusionQuery.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxOcclusionQuery.h fbfd3ed8ed clang: constructor initialization order %!s(int64=9) %!d(string=hai) anos
gfxPrimitiveBuffer.cpp 28d303c5ea Added immutable vertex and index buffers. %!s(int64=10) %!d(string=hai) anos
gfxPrimitiveBuffer.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
gfxResource.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxResource.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxShader.cpp 88106f9032 Fixed type inference for nulls in console functions %!s(int64=9) %!d(string=hai) anos
gfxShader.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxStateBlock.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxStateBlock.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxStringEnumTranslate.cpp 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size %!s(int64=7) %!d(string=hai) anos
gfxStringEnumTranslate.h 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
gfxStructs.cpp bab3d9d5f3 Fix for bug in GFXVideoMode::parseFromString() %!s(int64=7) %!d(string=hai) anos
gfxStructs.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxTarget.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxTarget.h 1f7cf55204 Add cubemap arrays, as well as control for generation of MIPs on texture targets. %!s(int64=7) %!d(string=hai) anos
gfxTextureHandle.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gfxTextureHandle.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gfxTextureManager.cpp 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gfxTextureManager.h 45d304ee31 Fixes the backend logic for setting/creating 3DTextures in D3D11 %!s(int64=5) %!d(string=hai) anos
gfxTextureObject.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureObject.h 4c35fd37af Simple pass over the codebase to standardize the platform types. %!s(int64=12) %!d(string=hai) anos
gfxTextureProfile.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTextureProfile.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxTransformSaver.h 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.cpp 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos
gfxVertexBuffer.h b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxVertexColor.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
gfxVertexColor.h 4e984cfd40 from @rextimmy - linearcolor set and = operators %!s(int64=6) %!d(string=hai) anos
gfxVertexFormat.cpp b9c207765e uninitialized variables-gfx %!s(int64=5) %!d(string=hai) anos
gfxVertexFormat.h ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. %!s(int64=8) %!d(string=hai) anos
gfxVertexTypes.cpp 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
gfxVertexTypes.h 3496c549b5 Hardware Skinning Support %!s(int64=9) %!d(string=hai) anos
primBuilder.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
primBuilder.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
screenshot.cpp 79c34c68db Use strncpy instead of strcpy because again, buffer overflows %!s(int64=7) %!d(string=hai) anos
screenshot.h e7fb6a54de Fix: Added missing virtual destructors for classes with virtual functions. %!s(int64=11) %!d(string=hai) anos